Exemplo n.º 1
0
        public void Initialize()
        {
            _attentionCode = 0x00; // 0b00000000

            // MORALE
            {
                _morale                = Convert.ToInt32(Cities.Average(city => city.Morale));
                _moraleColumn          = _morale + " Avg";
                _moraleModifiersColumn = "";
                foreach (HCity city in _cities)
                {
                    int sum = city.MoraleModifiers.Values.Sum();
                    if (!_moraleModifiers.Contains(sum))
                    {
                        if (_moraleModifiersColumn != "")
                        {
                            _moraleModifiersColumn += ", ";
                        }
                        _moraleModifiersColumn += sum.ToString("+#0;-#0;±#0");
                    }
                    _moraleModifiers.Add(sum);
                }
                _moraleModifiersColumn = Math.Floor(_moraleModifiers.Average()).ToString("+#0;-#0;±#0") + " (" + _moraleModifiersColumn + ")";
                _moraleOverview        = "WIP";
            }

            // Decay
            {
                _abandonment    = Cities.Min(city => city.Abandonment);
                _abandonmentMax = Cities.Min(city => city.AbandonmentMax);
                bool decaying = Cities.Any(city => city.DistressOverview.Contains("City is decaying."));
                if (decaying)
                {
                    _abandonmentColumn = " Decaying";
                }
                else if (_abandonmentMax < Hazeron.AbandonmentInterval)
                {
                    _abandonmentColumn = " Unstable";
                }
                else if (_abandonment == _abandonmentMax)
                {
                    _abandonmentColumn = _abandonment.ToString("00") + "~/" + _abandonmentMax.ToString("00") + " days";
                }
                else if (_abandonment > 0)
                {
                    _abandonmentColumn = _abandonment.ToString("00") + " /" + _abandonmentMax.ToString("00") + " days";
                }
                else
                {
                    _abandonmentColumn = " ERROR!?";
                }
            }

            // POPULATION & LIVING CONDITIONS
            {
                _population       = Cities.Sum(city => city.Population);
                _homes            = Cities.Sum(city => city.Homes);
                _jobs             = Cities.Sum(city => city.Jobs);
                _populationLimit  = Cities.Sum(city => city.PopulationLimit);
                _populationColumn = "Population " + _population + ", Homes " + _homes;

                _loyalty       = Cities.Sum(city => city.Loyalty);
                _loyaltyColumn = _loyalty + " citizens (" + Math.Round(((float)_loyalty / _population) * 100, 2) + "%)";
            }

            // Population overwiew
            {
                _populationOverview  = "City's population:";
                _populationOverview += Environment.NewLine + " " + _loyalty.ToString().PadLeft(5) + ", Loyal citizens";
                if (_loyalty != _population)
                {
                    int  minutesToLoyal;
                    bool disloyal = (_cities.Min(city => city.Loyalty) < 0);
                    if (!disloyal)
                    {
                        minutesToLoyal = ((_cities.Max(city => (city.Population - city.Loyalty))) * 13);
                    }
                    else
                    {
                        minutesToLoyal = (Math.Abs(_loyalty) * 13);
                    }
                    _populationOverview += " [color=" + (disloyal ? "red" : "orange") + "](";
                    if (minutesToLoyal < 120) // Less than two hours.
                    {
                        _populationOverview += minutesToLoyal + " minutes";
                    }
                    else if (minutesToLoyal < 2980) // Less than two days.
                    {
                        _populationOverview += (minutesToLoyal / 60) + " hours";
                    }
                    else // More than two days.
                    {
                        _populationOverview += (minutesToLoyal / 1490) + " days";
                    }
                    _populationOverview += " to " + (disloyal ? "loyal" : "full") + ")[/color]";
                }
                _populationOverview += Environment.NewLine + " " + _population.ToString().PadLeft(5) + ", Citizens";
                _populationOverview += Environment.NewLine + " " + _homes.ToString().PadLeft(5) + ", Homes";
                _populationOverview += Environment.NewLine + " " + _jobs.ToString().PadLeft(5) + ", Jobs";
                _populationOverview += Environment.NewLine + " " + _populationLimit.ToString().PadLeft(5) + ", Population limit";
            }

            // Technology overview
            {
                _technologyOverview = "";
                _reseatchProjects   = new Dictionary <string, int>();
                _factilitiesTL      = new Dictionary <string, int>();
                // Get all the info from the cities
                foreach (HCity city in Cities)
                {
                    foreach (KeyValuePair <string, int> project in city.ReseatchProjects)
                    {
                        if (!_reseatchProjects.ContainsKey(project.Key))
                        {
                            _reseatchProjects.Add(project.Key, project.Value);
                        }
                        else
                        {
                            _reseatchProjects[project.Key] += project.Value;
                        }
                    }
                    foreach (KeyValuePair <string, int> tech in city.FactilitiesTL)
                    {
                        if (!_factilitiesTL.ContainsKey(tech.Key))
                        {
                            _factilitiesTL.Add(tech.Key, tech.Value);
                        }
                        else if (_factilitiesTL[tech.Key] != tech.Value)
                        {
                            _factilitiesTL[tech.Key] = -Math.Max(Math.Abs(_factilitiesTL[tech.Key]), Math.Abs(tech.Value));
                        }
                    }
                }

                if (_reseatchProjects.Count != 0)
                {
                    _technologyOverview = "System's technology projects:";
                    foreach (string building in _reseatchProjects.Keys)
                    {
                        if (_factilitiesTL.ContainsKey(building))
                        {
                            _technologyOverview += Environment.NewLine + " " + _reseatchProjects[building].ToString().PadLeft(2) + " (TL" + Math.Abs(_factilitiesTL[building]).ToString().PadLeft(2) + ") running, " + building;
                        }
                        else
                        {
                            _technologyOverview += Environment.NewLine + " [color=red]" + _reseatchProjects[building].ToString().PadLeft(2) + " running, " + building + " (wasted, none in city)[/color]";
                        }
                    }
                }
                if (_technologyOverview != "")
                {
                    _technologyOverview += Environment.NewLine + Environment.NewLine;
                }
                _technologyOverview += "System's technology levels:";
                List <string> buildingList = _factilitiesTL.Keys.ToList();
                buildingList.Sort();
                foreach (string building in buildingList)
                {
                    _technologyOverview += Environment.NewLine + " TL" + Math.Abs(_factilitiesTL[building]).ToString().PadLeft(2) + ", " + building;
                    if (_factilitiesTL[building] < 0)
                    {
                        _technologyOverview += " [color=red](not all cities)[/color]";
                    }
                }
            }

            // Overview
            _overview = "WIP";

            // AttentionCodes
            if (false)                                              // Nothing yet!
            {
                _attentionCode = (byte)(_attentionCode | 0x01);     // 0b00000001
            }
            if (_population < _homes || _population > _homes)       // Population not full, or more than full.
            {
                _attentionCode = (byte)(_attentionCode | 0x02);     // 0b00000010
            }
            if (Hazeron.AbandonmentInterval * 2 >= _abandonment)    // Less than or equal to (Hazeron.AbandonmentInterval * 2) days to decay.
            {
                _attentionCode = (byte)(_attentionCode | 0x04);     // 0b00000100
            }
            if (Hazeron.AbandonmentInterval >= _abandonment)        // Less than or equal to (Hazeron.AbandonmentInterval) days to decay.
            {
                _attentionCode = (byte)(_attentionCode | 0x08);     // 0b00001000
            }
            if (_population == 0 || _population > _populationLimit) // Population is 0, or zone over populated!
            {
                _attentionCode = (byte)(_attentionCode | 0x10);     // 0b00010000
            }
            if (false)                                              // Nothing yet!
            {
                _attentionCode = (byte)(_attentionCode | 0x20);     // 0b00100000
            }
            if (_morale < 20)                                       // Morale not full.
            {
                _attentionCode = (byte)(_attentionCode | 0x40);     // 0b01000000
            }
            if (false)                                              // Nothing yet!
            {
                _attentionCode = (byte)(_attentionCode | 0x80);     // 0b10000000
            }
            _initialized = true;
        }