void Start() { base.Start(); circulatingDroidController = playerTransform.GetComponent<CirculatingDroidController>(); StartCoroutine(RotateDroid()); }
private CirculatingDroidController circulatingDroidController; //used to have updated Transform of nearest opponent void Start() { base.Start(); circulatingDroidController = playerTransform.GetComponent <CirculatingDroidController>(); StartCoroutine(RotateDroid()); }