Exemplo n.º 1
0
        public void EnumerateReverse_should_return_correct_result_when_no_elements_were_overwritten()
        {
            buffer.Add(1);
            buffer.Add(2);
            buffer.Add(3);

            buffer.EnumerateReverse().Should().Equal(3, 2, 1);
        }
        private void OnGCEnd(EventWrittenEventArgs @event)
        {
            var timestamp = TimestampProvider(@event);

            if (timestamp == default)
            {
                return;
            }

            var endEvent = new GarbageCollectionEndEvent(
                timestamp,
                (int)GetFieldValue <uint>(@event, "Count"),
                (int)GetFieldValue <uint>(@event, "Depth"));

            lock (startEvents)
            {
                foreach (var startEvent in startEvents.EnumerateReverse())
                {
                    if (Correspond(startEvent, endEvent))
                    {
                        ReportCollectionInfo(startEvent, endEvent);
                    }
                }
            }
        }
Exemplo n.º 3
0
        //TODO: Expose outputs that visualizers or neural can use

        //TODO: Can't just say where != null.  Need to account for null times

        public Tuple <TrackedItemBase, Point, Vector> GetPreviousPosition(double time)
        {
            // Find the two snapshots that straddle this requested time
            ItemHistoryEntry low  = null;
            ItemHistoryEntry high = null;

            foreach (ItemHistoryEntry item in _snapshots.EnumerateReverse())
            {
                if (item.Time.IsNearValue(time))
                {
                    if (item.Item == null)
                    {
                        // There was no item at this time
                        return(null);
                    }
                    else
                    {
                        return(Tuple.Create(item.Item, item.Position_Velocity.Item1, item.Position_Velocity.Item2));
                    }
                }
                else if (item.Time < time)
                {
                    low = item;
                    break;
                }
                else
                {
                    high = item;
                }
            }

            if (_snapshots.HasWrapped && (low == null || high == null))
            {
                _snapshots.ChangeSize(Convert.ToInt32(_snapshots.MaxCount * 1.5));
            }

            // Return the lerp of those two
            if (low?.Item == null && high?.Item == null)
            {
                return(null);
            }
            else if (low?.Item != null && high?.Item != null)
            {
                double percent = (time - low.Time) / (high.Time - low.Time);
                if (percent.IsInvalid())        // it should only be invalid if the denominator is zero
                {
                    percent = .5;
                }

                if (low.Item.Token == high.Item.Token)
                {
                    return(Tuple.Create(
                               low.Item,
                               Math2D.LERP(low.Position_Velocity.Item1, high.Position_Velocity.Item1, percent),
                               Math2D.LERP(low.Position_Velocity.Item2, high.Position_Velocity.Item2, percent)));
                }
                else if (percent < .5)
                {
                    // The item tokens changed between time steps, and this time is closer to the request, so return it
                    return(Tuple.Create(low.Item, low.Position_Velocity.Item1, low.Position_Velocity.Item2));
                }
                else
                {
                    return(Tuple.Create(high.Item, high.Position_Velocity.Item1, high.Position_Velocity.Item2));
                }
            }
            else if (low?.Item != null)
            {
                return(Tuple.Create(low.Item, low.Position_Velocity.Item1, low.Position_Velocity.Item2));        // inaccurate, but as good as can be found (shouldn't happen, or very rarely)
            }
            else
            {
                // This happens when the harness is first created and being used.  There hasn't been enough history yet.  So return null instead of the item's current position
                //return Tuple.Create(high.Item, high.Position, high.Velocity);
                return(null);
            }
        }