public void PressedGate(ArcadeButtonGates gateName) { //NOTE: my next step is to implement this //arcadeButtonController.ButtonPressed(gateName); switch (gateName) { case ArcadeButtonGates.xi: print("XI"); circuitGridControlScript.AddGate(gateName); break; case ArcadeButtonGates.hi: print("HI"); circuitGridControlScript.AddGate(gateName); break; default: print("we no use these yet"); break; } }
public void PressedGate(ArcadeButtonGates gateName) { //NOTE: animate when the button is pressed arcadeAPIController.ButtonPressed(gateName); switch (gateName) { case ArcadeButtonGates.xi: print("XI"); circuitGridControlScript.AddGate(gateName); break; case ArcadeButtonGates.hi: print("HI"); circuitGridControlScript.AddGate(gateName); break; default: print("we no use these yet"); break; } }