Exemplo n.º 1
0
        public static void CreateAuraTexture(int radius = 30)
        {
            AuraTexture?.Dispose();

            short w = 0;
            short h = 0;

            uint[] data = CircleOfTransparency.CreateCircleTexture(radius, ref w, ref h);

            for (int i = 0; i < data.Length; i++)
            {
                ref uint pixel = ref data[i];

                if (pixel != 0)
                {
                    ushort value = (ushort)(pixel << 3);

                    if (value > 0xFF)
                    {
                        value = 0xFF;
                    }

                    pixel = (uint)((value << 24) | (value << 16) | (value << 8) | value);
                }
            }
Exemplo n.º 2
0
        public override void Load()
        {
            base.Load();

            ItemHold.Clear();
            Hotkeys = new HotkeysManager();
            Macros  = new MacroManager();

            // #########################################################
            // [FILE_FIX]
            // TODO: this code is a workaround to port old macros to the new xml system.
            if (ProfileManager.CurrentProfile.Macros != null)
            {
                for (int i = 0; i < ProfileManager.CurrentProfile.Macros.Length; i++)
                {
                    Macros.PushToBack(ProfileManager.CurrentProfile.Macros[i]);
                }

                Macros.Save();

                ProfileManager.CurrentProfile.Macros = null;
            }
            // #########################################################

            Macros.Load();

            InfoBars = new InfoBarManager();
            InfoBars.Load();
            _healthLinesManager = new HealthLinesManager();
            Weather             = new Weather();

            WorldViewportGump viewport = new WorldViewportGump(this);

            UIManager.Add(viewport, false);

            if (!ProfileManager.CurrentProfile.TopbarGumpIsDisabled)
            {
                TopBarGump.Create();
            }


            CommandManager.Initialize();
            NetClient.Socket.Disconnected += SocketOnDisconnected;

            MessageManager.MessageReceived += ChatOnMessageReceived;

            UIManager.ContainerScale = ProfileManager.CurrentProfile.ContainersScale / 100f;

            SDL.SDL_SetWindowMinimumSize(Client.Game.Window.Handle, 640, 480);

            if (ProfileManager.CurrentProfile.WindowBorderless)
            {
                Client.Game.SetWindowBorderless(true);
            }
            else if (Settings.GlobalSettings.IsWindowMaximized)
            {
                Client.Game.MaximizeWindow();
            }
            else if (Settings.GlobalSettings.WindowSize.HasValue)
            {
                int w = Settings.GlobalSettings.WindowSize.Value.X;
                int h = Settings.GlobalSettings.WindowSize.Value.Y;

                w = Math.Max(640, w);
                h = Math.Max(480, h);

                Client.Game.SetWindowSize(w, h);
            }


            CircleOfTransparency.Create(ProfileManager.CurrentProfile.CircleOfTransparencyRadius);
            Plugin.OnConnected();


            Camera.SetZoomValues
            (
                new[]
            {
                .5f, .6f, .7f, .8f, 0.9f, 1f, 1.1f, 1.2f, 1.3f, 1.5f, 1.6f, 1.7f, 1.8f, 1.9f, 2.0f, 2.1f, 2.2f,
                2.3f, 2.4f, 2.5f
            }
            );

            Camera.Zoom = ProfileManager.CurrentProfile.DefaultScale;
        }