public virtual void InitSightTrigger()
        {
            _sightTrigger = GetComponentInChildren <CircleCollider2D>();
            if (_sightTrigger == null)
            {
                var obj = new GameObject("_Col2D");
                obj.transform.SetParent(transform, false);
                _sightTrigger = obj.AddComponent <CircleCollider2D>();
            }

            _sightTrigger.isTrigger = true;
            _sightTrigger.radius    = config.viewingDistance;
            _sightTrigger.GetOrAddComponent <ObserverTriggerHelperBehaviour2D>();
            var r = _sightTrigger.GetOrAddComponent <Rigidbody2D>();

            r.isKinematic = true;

            if (LosManager.instance.settings != null)
            {
                _sightTrigger.gameObject.layer = LosManager.instance.settings.sightLayerID;
            }
            else
            {
                Debug.LogWarning("Settings database not set on LosManager");
            }
        }