private void Update()
 {
     if (ToggleToGenerate != _previous)
     {
         _points  = GenerateRandomSet2D(GenerateRadius, GenerateCountMin, GenerateCountMax);
         _circle0 = Circle2.CreateFromPointsAAB(_points);
         _circle1 = Circle2.CreateFromPointsAverage(_points);
     }
     _previous = ToggleToGenerate;
 }