public override void OnLogicFinished(StateMachineComponent stateMachine)
            {
                CinematicCameraMixer camera     = _camera.GetComponent();
                CinematicCameraShot  cameraShot = _shot.GetComponent();

                if (camera != null && cameraShot != null)
                {
                    camera.StopCameraShot(cameraShot);
                }
            }
            public void End(StateMachineComponent stateMachine)
            {
                CinematicCameraMixer camera     = _camera.GetComponent();
                CinematicCameraShot  cameraShot = _shot.GetComponent();

                if (camera != null && cameraShot != null)
                {
                    camera.StopCameraShot(cameraShot);
                }
            }