private void Start() { aura.color = noduleColour; _target = FindObjectOfType <CinemachineTargetGroup>(); _child = GetComponentInChildren <LevelInteraction>(); _targetGroupController = _target.GetComponent <TargetGroupController>(); }
private void Start() { aura.color = noduleColour; _target = FindObjectOfType <CinemachineTargetGroup>(); _child = GetComponentInChildren <LevelInteraction>(); _targetGroupController = _target.GetComponent <TargetGroupController>(); }