Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        ChunkConstructor constructor = (ChunkConstructor)target;

        DrawDefaultInspector();

        if (GUILayout.Button("Arrange Chunks"))
        {
            constructor.ArrangeChunks();
        }
        if (GUILayout.Button("Separate LODs"))
        {
            constructor.CombineTerrainMeshes();
        }
        if (GUILayout.Button("Generate Chunks"))
        {
            constructor.GenerateChunks();
        }
    }
Exemplo n.º 2
0
 internal ChunkInfo(string key, bool skippable, ChunkConstructor constructor)
 {
     this.key         = key;
     this.skippable   = skippable;
     this.constructor = constructor;
 }