Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     _map     = GameObject.FindGameObjectWithTag(Constants.TAG_MAP_MANAGER).GetComponent <MapManagerScript>();
     _state   = GameObject.FindGameObjectWithTag(Constants.TAG_STATE_MANAGER).GetComponent <StateManagerScript>();
     _builder = GameObject.FindGameObjectWithTag(Constants.TAG_CHUNK_BUILDER).GetComponent <ChunkBuilderScript>();
     _camera  = GameObject.FindGameObjectWithTag(Constants.TAG_MAIN_CAMERA).GetComponent <CameraMoverScript>();
 }
    // Start is called before the first frame update
    void Start()
    {
        _cBuilder = GameObject.FindGameObjectWithTag(Constants.TAG_CHUNK_BUILDER).GetComponent <ChunkBuilderScript>();
        _tBuilder = GameObject.FindGameObjectWithTag(Constants.TAG_TILE_BUILDER).GetComponent <TileBuilderScript>();
        _camera   = GameObject.FindGameObjectWithTag(Constants.TAG_MAIN_CAMERA).GetComponent <CameraMoverScript>();
        _map      = GameObject.FindGameObjectWithTag(Constants.TAG_MAP_MANAGER).GetComponent <MapManagerScript>();

        UpdateWaveInfoText();
    }