Exemplo n.º 1
0
        private void SerializeLevelChrAnimation(ref int frameIndex, LevelIndex index)
        {
            // LevelIndex.None = title screen
            ChrAnimationLevelData data = (index == LevelIndex.None) ? TitleChrAnimationTable : Levels[index].ChrAnimation;

            // Level's default animation will use next available frame entry
            ChrUsage.MMC3_SetBgLoopStart(index, (byte)frameIndex);
            // Write frame data to chr animation table
            ChrAnimation.SerializeChrAnimation(this, data, ref frameIndex);
        }
Exemplo n.º 2
0
 private bool HasChrAnimationIndicator()
 {
     return
         (ChrUsage.MMC3_GetUnusedByte(LevelIndex.None) == 0xFF &&
          ChrUsage.MMC3_GetUnusedByte(LevelIndex.Brinstar) == 0xFF &&
          ChrUsage.MMC3_GetUnusedByte(LevelIndex.Norfair) == 0xFF &&
          ChrUsage.MMC3_GetUnusedByte(LevelIndex.Tourian) == 0xFF &&
          ChrUsage.MMC3_GetUnusedByte(LevelIndex.Ridley) == 0xFF &&
          ChrUsage.MMC3_GetUnusedByte(LevelIndex.Kraid) == 0xFF);
 }