Exemplo n.º 1
0
 private void SerializeChrAnimationTerminator(ref int frameIndex)
 {
     if (frameIndex < 256)
     {
         ChrAnimation.SerializeChrAnimationTerminator(this, ref frameIndex);
     }
 }
Exemplo n.º 2
0
        private void SerializeLevelChrAnimation(ref int frameIndex, LevelIndex index)
        {
            // LevelIndex.None = title screen
            ChrAnimationLevelData data = (index == LevelIndex.None) ? TitleChrAnimationTable : Levels[index].ChrAnimation;

            // Level's default animation will use next available frame entry
            ChrUsage.MMC3_SetBgLoopStart(index, (byte)frameIndex);
            // Write frame data to chr animation table
            ChrAnimation.SerializeChrAnimation(this, data, ref frameIndex);
        }
Exemplo n.º 3
0
        private void LoadChrAnimationTable()
        {
            if (Format.HasChrAnimationTable)
            {
                this.ChrAnimationTableMissing = !HasChrAnimationIndicator();
                ChrAnimationData = ChrAnimation.DeserializeChrAnimation(this, null);

                // If the ROM does not have a CHR animation table, or we some how magically end up missing chr animation data for a level, default animation tables will be created

                foreach (LevelIndex level in new LevelIndex[] { LevelIndex.None, LevelIndex.Brinstar, LevelIndex.Norfair, LevelIndex.Tourian, LevelIndex.Kraid, LevelIndex.Ridley })
                {
                    ChrAnimationLevelData levelData;
                    if (ChrAnimationTableMissing || !ChrAnimationData.TryGetValue(level, out levelData))
                    {
                        ChrAnimationData[level] = CreateDefaultAnimationsForLevel(level);
                    }
                }
            }
        }