private void OnMouseDown() { ChooseHero ch = cc.GetComponent <ChooseHero>(); if (is_icon) { ch.DeleteHero(ref ch.names, nameHero); GameObject.Destroy(gameObject); } else { ch.TakeName(ref ch.names, nameHero); } }
void Awake() { currentHealth = HEALTH; speedMove = 1.5f; amor = 5f; damagePhysic = 60f; damageMagic = 80f; levelHero = 1; timeEndFire = timeStartAddHearth = timeStartInllusion = Time.time; scaleX = barBlood.transform.localScale.x; touchPosition = new Vector2(transform.position.x, transform.position.y); sr = GetComponent <SpriteRenderer>(); chooseHero = gameObject.GetComponentInChildren <ChooseHero>(); source = GetComponent <AudioSource>(); }
void Awake() { targetPosition = new Vector2(transform.position.x, transform.position.y); es = earthShaker.GetComponentInChildren <EarthShaker>(); chooseHero = earthShaker.GetComponentInChildren <ChooseHero>(); }