Exemplo n.º 1
0
        public void ChooseCategoryWindow(DataGridCellInfo cellInfo)
        {
            var categories     = _model.GetCategories().Select();
            var categoriesList = (from c in categories
                                  select new Category {
                Name = (string)c.ItemArray[1], Id = (int)c.ItemArray[0]
            });
            ChooseCategory categoryWindow = new ChooseCategory(cellInfo, categoriesList);

            categoryWindow.ShowDialog();
            _model.RefreshData();
        }
Exemplo n.º 2
0
        private void bttnLogin_Click(object sender, EventArgs e)
        {
            string user = txtBoxUserName.Text;
            string pass = txtBoxPassword.Text;

            if (user == "" || pass == "")
            {
                MessageBox.Show("Empty Fields Detected ! Please fill up all the fields");
                return;
            }
            bool r = validate_login(user, pass);

            if (r)
            {
                MessageBox.Show("Enjoy the Game!");
                this.Hide();
                ChooseCategory newForm = new ChooseCategory();
                newForm.Show();
            }
            else
            {
                MessageBox.Show("Incorrect Login Credentials");
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            KeyMouseReader.Update();
            if (KeyMouseReader.RightClick())
            {
                camera.Update(new Vector2(KeyMouseReader.mouseState.X - camera.CameraPos.X, KeyMouseReader.mouseState.Y - camera.CameraPos.Y));
            }
            grid.Update(new Vector2(KeyMouseReader.mouseState.X, KeyMouseReader.mouseState.Y));
            if (navigateTabs == NavigationTabs.ChooseObject)
            {
                if (chooseObject == ChooseObject.Player)
                {
                    grid.tileType = TileGrid.TileType.AddPlayer;
                }
                else if (chooseObject == ChooseObject.Wall)
                {
                    grid.tileType = TileGrid.TileType.AddWall;
                }
                else if (chooseObject == ChooseObject.Teleport)
                {
                    grid.tileType = TileGrid.TileType.AddTeleport;
                }
                else if (chooseObject == ChooseObject.EnemySpawner)
                {
                    grid.tileType = TileGrid.TileType.AddSpawner;
                }
                else if (chooseObject == ChooseObject.Pistol)
                {
                    grid.tileType = TileGrid.TileType.AddPistol;
                }
            }
            hud.Update(camera.CameraPos);

            if (navigateTabs == NavigationTabs.SetGrid)
            {
                SetGrid();
            }
            else if (navigateTabs == NavigationTabs.ChooseTool && chooseTool == ChooseTools.SaveLevel)
            {
                grid.SaveToJsonFile();
                Console.WriteLine("SAVED");
                chooseTool   = ChooseTools.AddTiles;
                hud.selected = 0;
            }

            switch (navigateTabs)
            {
            case NavigationTabs.ChooseTool:
                if (KeyMouseReader.KeyPressed(Keys.Escape))
                {
                    navigateTabs = NavigationTabs.SetGrid;
                }

                if (KeyMouseReader.KeyPressed(Keys.Enter))
                {
                    if (hud.selected == 0)
                    {
                        chooseTool   = ChooseTools.AddTiles;
                        navigateTabs = NavigationTabs.ChooseCategory;
                    }
                    else if (hud.selected == 1)
                    {
                        chooseTool = ChooseTools.RemoveTiles;
                    }
                    else if (hud.selected == 2)
                    {
                        chooseTool = ChooseTools.SaveLevel;
                    }
                    hud.selected = 0;
                }
                break;

            case NavigationTabs.ChooseCategory:
                if (KeyMouseReader.KeyPressed(Keys.Escape))
                {
                    navigateTabs = NavigationTabs.ChooseTool;
                }

                if (KeyMouseReader.KeyPressed(Keys.Enter))
                {
                    if (hud.selected == 0)
                    {
                        chooseCategory = ChooseCategory.Characters;
                    }
                    else if (hud.selected == 1)
                    {
                        chooseCategory = ChooseCategory.Environment;
                    }
                    else if (hud.selected == 2)
                    {
                        chooseCategory = ChooseCategory.Weapons;
                    }
                    hud.selected = 0;
                    navigateTabs = NavigationTabs.ChooseObject;
                }
                break;

            case NavigationTabs.ChooseObject:
                if (KeyMouseReader.KeyPressed(Keys.Escape))
                {
                    navigateTabs = NavigationTabs.ChooseCategory;
                }

                if (KeyMouseReader.KeyPressed(Keys.Enter))
                {
                    if (chooseCategory == ChooseCategory.Characters)
                    {
                        if (hud.selected == 0)
                        {
                            chooseObject = ChooseObject.Player;
                        }
                        else if (hud.selected == 1)
                        {
                            chooseObject = ChooseObject.EnemySpawner;
                        }
                        else if (hud.selected == 2)
                        {
                            chooseObject = ChooseObject.Enemy;
                        }
                    }
                    else if (chooseCategory == ChooseCategory.Environment)
                    {
                        if (hud.selected == 0)
                        {
                            chooseObject = ChooseObject.Wall;
                        }
                        else if (hud.selected == 1)
                        {
                            chooseObject = ChooseObject.Teleport;
                        }
                    }
                    else if (chooseCategory == ChooseCategory.Weapons)
                    {
                        if (hud.selected == 0)
                        {
                            chooseObject = ChooseObject.Pistol;
                        }
                    }
                }
                break;
            }

            // TODO: Add your update logic here

            base.Update(gameTime);
        }