Exemplo n.º 1
0
    public Choice AddChoiceEnemy(String choiceName, Enemy monster, ChoiceControler choiceControler = null)
    {
        if (choiceControler == null)
        {
            choiceControler = this;
        }

        Choice cho = choiceControler.GetChoice(choiceName);

        cho.EnemyList.Add(monster);
        cho.TextArrangement();
        return(cho);
    }
Exemplo n.º 2
0
    public String ChoicePick(DisplayTextGame DTG, ChoiceControler CC, String currentChoice)
    {
        ConsoleKeyInfo c;

        if (CC.GetChoiceClone(currentChoice).ChoiceType == ChoiceType.QUICKNEXT)
        {
            return(currentChoice);
        }
        while (true)
        {
            DTG.Init(false);
            DTG.Cho = CC.GetChoiceClone(currentChoice);
            DTG.Show();
            c = Console.ReadKey();
            DTG.SelectingText(c);
            if (c.Key == ConsoleKey.Enter)
            {
                DTG.InitSelect();
                return((String)DTG.Cho.GetValueOn(DTG.currentSelectNum));
            }
        }
        return(currentChoice);
    }
Exemplo n.º 3
0
    public Choice ChangeChoiceText(String choiceName, ChoiceControler choiceControler = null, TextAndPosition onlyShowText = null, TextAndPosition selectText = null, List <TextAndPosition> streamText = null, TextAndPosition returnText = null)
    {
        if (choiceControler == null)
        {
            choiceControler = this;
        }
        //testLog(choiceName);
        Choice cho = choiceControler.GetChoice(choiceName);

        if (onlyShowText != null)
        {
            cho.OnlyShowText = new List <TextAndPosition>()
            {
                onlyShowText
            };
        }
        if (selectText != null)
        {
            cho.SelectText = new List <TextAndPosition>()
            {
                selectText
            };
        }
        if (streamText != null)
        {
            cho.StreamText = streamText;
        }
        if (returnText != null)
        {
            cho.ReturnText = new List <TextAndPosition>()
            {
                returnText
            };
        }
        cho.TextArrangement();
        return(cho);
    }