void SetState(ChiuState state) { MoveCount++; //Visualizer.Log("I'm {0}. My state is {1}, was {2}", Id, state, State); State = state; Visualizer.Draw(GetState()); BroadcastState(); }
void SetState(ChiuState state) { Console.WriteLine("I'm {0}. My state is {1}, was {2}", Id, state, State); MoveCount++; Program.IncrementTotalMoveCount(); State = state; PokeNeighbors(); }
public xChiuNode(int id, ChiuState state) : base(id, null) { State = state; }
private ChiuMDS(int id, ChiuState state) : base(id, null) { State = state; }