public static void ClearScene() { defaultScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); CSGManager.Clear(); ChiselNodeHierarchyManager.Reset(); ChiselNodeHierarchyManager.Update(); }
public static void ClearScene() { defaultScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); CSGManager.Clear(); ChiselNodeHierarchyManager.Reset(); ChiselNodeHierarchyManager.Update(); }