Exemplo n.º 1
0
    public static GameObject SpawnChicken(Vector3?pos = null)
    {
        spawnedChickensCounter++;

        if (pos == null)
        {
            pos = NewPosition();
        }

        string chickenColor = ChickenColorScript.ReturnNewChickenColor();

        if (chickenColor == null)
        {
            return(null);
        }
        Color c_chickenColor;

        ChickenColorScript.ChickenColors.TryGetValue(chickenColor, out c_chickenColor);

        GameObject chicken = Instantiate(Resources.Load <GameObject>("Prefabs/Chicken"), pos.Value, Quaternion.identity) as GameObject;

        chicken.GetComponent <SpriteRenderer>().color = c_chickenColor;
        chicken.GetComponent <Chicken>().color        = chickenColor;
        chicken.GetComponentInChildren <LineRenderer>().startColor = c_chickenColor;

        return(chicken);
    }
Exemplo n.º 2
0
    public void MenuRestartGame()
    {
        ChickenColorScript.dePopulateColors();
        switch (SceneManager.GetActiveScene().name)
        {
        case "endless":
            MenuEndlessGame();
            break;

        case "explorer":
            MenuExplorerGame();
            break;
        }
    }
Exemplo n.º 3
0
    /** handles spawning a new coop at activecoopset -index's- position. the coop has a random color that gets added to the current active colorset **/
    public static GameObject SpawnCoop(int index)
    {
        if (active_coopset == null)
        {
            ChooseRandomActiveCoopset();
        }
        string coopColor = ChickenColorScript.GetUniqueRandomColor();

        if (coopColor == null)
        {
            return(null);                   // all colors have been taken.
        }
        Color c_coopColor;

        ChickenColorScript.ChickenColors.TryGetValue(coopColor, out c_coopColor);
        GameObject coop = Instantiate(Resources.Load <GameObject>("Prefabs/Coop"), new Vector3(active_coopset[index].x, active_coopset[index].y), Quaternion.Euler(0, 0, active_coopset[index].z_rot)) as GameObject;

        coop.GetComponent <CoopLogic>().color      = coopColor;
        coop.GetComponent <SpriteRenderer>().color = c_coopColor;

        return(coop);
    }
Exemplo n.º 4
0
 public void MenuExplorerGame()
 {
     GetComponent <Animator>().SetTrigger("Menu");
     ChickenColorScript.dePopulateColors();
     StartLoadingAsyncScene("explorer");
 }