void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player" && !thisChestHasBeenOpenned) { thisChestHasBeenOpenned = true; _chestController.OpenChest(); OpenChestSwitchLocalVisuals(); } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player" && !thisChestHasBeenOpenned) { thisChestHasBeenOpenned = true; _chestController.OpenChest(); OpenChestSwitchLocalVisuals(); } }