private ChessGameValidationResult FindGameForContext(HttpContext httpContext) { Player player = PlayerController.GetLoggedInPlayer(httpContext); ChessGameManager gameManager = new ChessGameManager(player); ChessGameValidationResult validationResult = gameManager.FindGame(); return(validationResult); }
public ActionResult FindGame() { ChessGameValidationResult validationResult = FindGameForContext(HttpContext); for (int i = 0; i < SearchTryNumber; ++i) { if (validationResult.status == ChessGameValidationStatus.Searching) { System.Threading.Thread.Sleep(SearchSleepTime); validationResult = FindGameForContext(HttpContext); } else { break; } } GameResponseData responseData = GameResponseData.CreateResponseData(validationResult); return(responseData.GetActionResult()); }