Exemplo n.º 1
0
        /// <summary>
        /// Initialize user controls
        /// </summary>
        private void InitUC()
        {
            if (this.game.Map != null)
            {
                chessBoardUC = new ChessBoardUserControl(this.game.ChessBoard, this.game.Map.FileName);
            }
            else
            {
                chessBoardUC = new ChessBoardUserControl(this.game.ChessBoard);
            }
            chessBoardUC.Name = "chessBoardUC";
            this.mainGame.mainGrid.Children.Add(chessBoardUC);
            Grid.SetRow(chessBoardUC, 0);
            Grid.SetColumn(chessBoardUC, 0);
            chessBoardUC.VerticalAlignment   = System.Windows.VerticalAlignment.Stretch;
            chessBoardUC.HorizontalAlignment = System.Windows.HorizontalAlignment.Stretch;
            chessBoardUC.Load(game.Background, game.Player1.Theme, game.Player2.Theme);

            this.mainGame.lblCurrentPlayer.Content = this.game.CurrentPlayer.Name;
        }
Exemplo n.º 2
0
        public MyChessViewModel(Grid gameGrid)
        {
            GameGrid = gameGrid;

            #region Board

            RowDefinition menuRowDefinition = new RowDefinition {
                Height = GridLength.Auto
            };
            GameGrid.RowDefinitions.Add(menuRowDefinition);

            RowDefinition chessBoardRowDefinitionRowDefinition = new RowDefinition();
            GameGrid.RowDefinitions.Add(chessBoardRowDefinitionRowDefinition);

            RowDefinition engineOutputRowDefinition = new RowDefinition {
                Height = new GridLength(100)
            };
            GameGrid.RowDefinitions.Add(engineOutputRowDefinition);

            Menu = new ChessMenuUserControl();
            GameGrid.Children.Add(Menu);
            Grid.SetRow(Menu, 0);

            ChessBoard = new ChessBoardUserControl();
            GameGrid.Children.Add(ChessBoard);
            Grid.SetRow(ChessBoard, 1);

            EngineOutput = new EngineOutputControl();
            GameGrid.Children.Add(EngineOutput);
            Grid.SetRow(EngineOutput, 2);
            #endregion

            #region Engine
            ChessEngine = new ChessEngine2();
            #endregion

            #region Menu
            Menu.SetEventHandler(Command);
            ChessBoard.SetEventHandler(Command);
            #endregion
        }