Exemplo n.º 1
0
        static void Main(string[] args)
        {
            Pizza.Pizza[] pizzas = new Pizza.Pizza[2];

            //Создания итальянской и французкой пиццы
            pizzas[0] = new ItalianPizza();
            pizzas[1] = new FrancePizza();

            foreach(var pz in pizzas)
                PrintPizza(pz);

            // Добавление сыра и мяса в итальянскую пиццу
            pizzas[0] = new Cheese(pizzas[0]);
            pizzas[0] = new Meat(pizzas[0]);

            // Добавление ананаса и соуса во французкую пиццу
            pizzas[1] = new Pine(pizzas[1]);
            pizzas[1] = new Sauce(pizzas[1]);

            foreach (var pz in pizzas)
                PrintPizza(pz);
        }
        public Pizza CreatePizza(string type)
        {
            Pizza pizza = null;

            switch (type)
            {
            case "Cheese":
                pizza = new Cheese();
                break;

            case "Pepperoni":
                pizza = new Pepperoni();
                break;

            case "Supreme":
                pizza = new Supreme();
                break;

            default:
                break;
            }

            return(pizza);
        }
Exemplo n.º 3
0
        public async Task <bool> UpdateCheese(Cheese cheese)
        {
            try
            {
                var cheeseToUpdate = await _context.Cheese.SingleOrDefaultAsync(c => c.Id == cheese.Id);

                if (cheeseToUpdate != null)
                {
                    if (cheese.Picture.Image != null)
                    {
                        cheeseToUpdate.Picture.Picture = ConvertImageToByteArray(cheese.Picture.Image);
                    }
                    var result = _context.Cheese.Update(cheeseToUpdate);
                    await _context.SaveChangesAsync();

                    return(true);
                }
                return(false);
            }
            catch (Exception e)
            {
                return(false);
            }
        }
        public static Pizza CreatePizza(string type)
        {
            Pizza pizza = null;

            switch (type)
            {
            case "Over The Moon Pizza":
                pizza = new Cheese();
                break;

            case "Galactic Pepperoni":
                pizza = new Pepperoni();
                break;

            case "Zorg":
                pizza = new Supreme();
                break;

            default:
                break;
            }

            return(pizza);
        }
 partial void DeleteCheese(Cheese instance);
 partial void InsertCheese(Cheese instance);
Exemplo n.º 7
0
 public void SetChesse(Cheese cheese)
 {
     Burger.burgerCheese = cheese;
 }
Exemplo n.º 8
0
 protected abstract void VisitInternal(Cheese cheese);
Exemplo n.º 9
0
 public Cheese Update(Cheese cheese)
 {
     return(cheese);
 }
Exemplo n.º 10
0
 /// <summary>Кладет сыр в указанную клетку лабиринта.</summary>
 /// <param name="cheese">Сыр.</param>
 /// <param name="row">Номер строки клетки (начиная с 1).</param>
 /// <param name="col">Номер столбца клетки (начиная с 1).</param>
 public void PutCheese(Cheese cheese, int row, int col)
 {
     CheckLabyrinth();
     Labyrinth.PutCheese(cheese, row, col);
 }
	private void attach_Cheeses(Cheese entity)
	{
		this.SendPropertyChanging();
		entity.Milk = this;
	}
	private void detach_Cheeses(Cheese entity)
	{
		this.SendPropertyChanging();
		entity.Consistency = null;
	}
 partial void DeleteCheese(Cheese instance);
 partial void UpdateCheese(Cheese instance);
 partial void InsertCheese(Cheese instance);
Exemplo n.º 16
0
 public void AddCheese(Cheese cheese)
 {
     Cheese = cheese;
 }
 private void attach_Cheeses(Cheese entity)
 {
     this.SendPropertyChanging();
     entity.Milk = this;
 }
	private void detach_Cheeses(Cheese entity)
	{
		this.SendPropertyChanging();
		entity.Milk = null;
	}
Exemplo n.º 19
0
 public static void Add(Cheese cheese)
 {
     Cheeses.Add(cheese);
 }
Exemplo n.º 20
0
    private static void UpdateCheat()
    {
        _saidWait = false;
        try
        {
            Console.WriteLine("Initializing mumble");
            init_mumble();
            Console.WriteLine("finished initializing mumble");
            int dir = 0;

            ShipStatus status = Cheese.GetShipStatus();

            if (status.OwnerId == 0 && !_saidWait)
            {
                foreach (var player in _playerDataList)
                {
                    player.StopObserveState();
                }
                Console.WriteLine("Not in game, waiting....");
                _x           = 0;
                _y           = 0;
                _z           = 0;
                _localPlayer = null;
                _saidWait    = true;
            }
            else
            {
                _playerDataList = Cheese.GetAllPlayers();

                foreach (var player in _playerDataList)
                {
                    if (player.IsLocalPlayer)
                    {
                        player.StartObserveState();
                    }
                }
            }

            while (true)
            {
                update_mumble(_x, _y, _z, _direction, _name, _context);
                Thread.Sleep(UpdateTime);
                //Console.WriteLine("hey");

                _localPlayer = _playerDataList.Find(s => s.IsLocalPlayer);

                if (_localPlayer == null)
                {
                    _x = 0;
                    _y = 0;
                    _z = 0;
                    Console.WriteLine("Not in game, waiting....");
                    _localPlayer = null;
                    _saidWait    = true;
                    continue;
                }

                if (!_localPlayer.PlayerInfo.HasValue)
                {
                    _x           = 0;
                    _y           = 0;
                    _z           = 0;
                    _localPlayer = null;
                    Console.WriteLine("Not in game, waiting....");
                    _x           = 0;
                    _y           = 0;
                    _z           = 0;
                    _localPlayer = null;
                    _saidWait    = true;
                    continue;
                }

                _name = Utils.ReadString(_localPlayer.PlayerInfo.Value.PlayerName);


                if (_lastX > _localPlayer.Position.x)
                {
                    dir = 0;
                }
                else if (_lastX < _localPlayer.Position.x)
                {
                    dir = 1;
                }


                _x = _localPlayer.Position.x;
                _y = 0;
                _z = _localPlayer.Position.y;


                _direction = dir;
                _context   = "main";
                _lastX     = _localPlayer.Position.x;

                Console.WriteLine(
                    $"Name : {_name}, x : {_localPlayer.Position.x} , y: {_localPlayer.Position.y},  direction: " +
                    (dir == 0 ? "left" : "right") + $" , context: {_context}");
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }
Exemplo n.º 21
0
 public override string ToString()
 {
     return($"Dough: {Dough.GetType().Name}\n" +
            $"Sauce: {Sauce.GetType().Name}\n" +
            $"Cheese: {Cheese.GetType().Name}\n");
 }
Exemplo n.º 22
0
        private void BtnAdd_Click(object sender, EventArgs e)
        {
            if (menuGridView.CurrentRow == null)
            {
                return;
            }
            IMenuItem item = new Coffee();

            if (menuGridView.CurrentRow.Index == 1)
            {
                item = new CoffeeDarkRoast();
            }
            else if (menuGridView.CurrentRow.Index == 2)
            {
                item = new Tea();
            }
            else if (menuGridView.CurrentRow.Index == 3)
            {
                item = new SandwichWithBacon();
            }
            else if (menuGridView.CurrentRow.Index == 4)
            {
                item = new SandwichWithEggSalad();
            }
            else if (menuGridView.CurrentRow.Index == 5)
            {
                item = new SandwichWithRoastedBeef();
            }
            for (int i = 0; i < NUD_Cheese.Value; i++)
            {
                item = new Cheese(item);
            }
            for (int i = 0; i < NUD_Lettuce.Value; i++)
            {
                item = new Lettuce(item);
            }
            for (int i = 0; i < NUD_Mayo.Value; i++)
            {
                item = new Mayo(item);
            }
            for (int i = 0; i < NUD_Milk.Value; i++)
            {
                item = new Milk(item);
            }
            for (int i = 0; i < NUD_Sugar.Value; i++)
            {
                item = new Suggar(item);
            }
            for (int i = 0; i < NUD_Sweetener.Value; i++)
            {
                item = new Sweetener(item);
            }
            for (int i = 0; i < NUD_Tomato.Value; i++)
            {
                item = new Tomato(item);
            }
            orderListGridView.Rows.Add();
            orderListGridView.Rows[numberOfRows].Cells[0].Value   = item.Description;
            orderListGridView.Rows[numberOfRows++].Cells[1].Value = item.Cost;
            items.Add(item);
        }
Exemplo n.º 23
0
    private static void Main()
    {
        try
        {
            AutoUpdater.HttpUserAgent         = "AutoUpdater";
            AutoUpdater.ParseUpdateInfoEvent += OnParseUpdateInfo;
            AutoUpdater.Start("https://api.github.com/repos/LelouBil/AmongUsMumbleLink/releases/latest");
            Console.WriteLine("Starting");
            AppDomain.CurrentDomain.UnhandledException +=
                CurrentDomain_UnhandledException;

            // Cheat Init
            Console.WriteLine("try init cheese");
            if (Cheese.Init())
            {
                Console.WriteLine("Initialized cheese");
                // Update Player Data When Every Game
                Cheese.ObserveShipStatus((shipStat) =>
                {
                    try
                    {
                        ShipStatus status = Cheese.GetShipStatus();

                        if (status.OwnerId == 0 && !_saidWait)
                        {
                            foreach (var player in _playerDataList)
                            {
                                player.StopObserveState();
                            }
                            Console.WriteLine("Not in game, waiting....");
                            _x              = 0;
                            _y              = 0;
                            _z              = 0;
                            _localPlayer    = null;
                            _playerDataList = new List <PlayerData>();
                            _saidWait       = true;
                            return;
                        }

                        if (status.OwnerId != 0 && _saidWait)
                        {
                            _saidWait = false;
                        }

                        _playerDataList = Cheese.GetAllPlayers();

                        foreach (var player in _playerDataList)
                        {
                            if (player.IsLocalPlayer)
                            {
                                player.StartObserveState();
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        if (!_saidWait)
                        {
                            foreach (var player in _playerDataList)
                            {
                                player.StopObserveState();
                            }
                            Console.WriteLine("Not in game, waiting....");
                            _localPlayer = null;
                            _saidWait    = true;
                            _x           = 0;
                            _y           = 0;
                            _z           = 0;
                        }

                        return;
                    }
                });
                Console.WriteLine("Starting Thread");
                CancellationTokenSource cts = new CancellationTokenSource();
                Task.Factory.StartNew(
                    UpdateCheat, cts.Token).Wait(cts.Token);
            }
            else
            {
                Console.WriteLine("Failed init cheese, game is not running or app is not running as admin");
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
        Console.WriteLine("Press any key to stop...");
        Console.ReadKey();
    }
Exemplo n.º 24
0
 public Bundle(Cheese cheese, Screwdriver screwdriver, PercentageDiscount percentageDiscount)
 {
     _cheese = cheese;
     _screwdriver = screwdriver;
     _percentageDiscount = percentageDiscount;
 }
Exemplo n.º 25
0
 public AddMenuItemViewModel(Cheese selectedCheese, Models.Menu menu, IEnumerable <Cheese> cheeses)
     : this(menu, cheeses)
 {
     SelectedCheeseID = selectedCheese.ID;
 }
Exemplo n.º 26
0
 public override void prepare()
 {
     cheese = new Cheese();
 }
Exemplo n.º 27
0
 protected override void VisitInternal(Cheese cheese) => cheese.AmountOfPepperUsed *= 1.25;
Exemplo n.º 28
0
 public void AddCheese(Cheese cheese)
 {
     Cheese = cheese;
 }
Exemplo n.º 29
0
        public Cheese Update(Cheese cheese)
        {
            cheese.Price *= 0.90;

            return(PriceHelper.LimitPrice(cheese));
        }
Exemplo n.º 30
0
 public override void Prepare()
 {
     Console.WriteLine("Preparing {0}", Name);
     Dough   = pizzaIngredientFactory.CreateDough();
     Sauce   = pizzaIngredientFactory.CreateSauce();
     Cheese  = pizzaIngredientFactory.CreateCheese();
     Veggies = pizzaIngredientFactory.CreateVeggies();
     Clam    = pizzaIngredientFactory.CreateClam();
     Console.WriteLine("Ingredients: Dough: {0} - Sauce: {1} - Cheese: {2} - Clam: {3}", Dough.ToString(), Sauce.ToString(), Cheese.ToString(), Clam.ToString());
 }
Exemplo n.º 31
0
 public void Visit(Cheese item)
 {
     VisitInternal(item);
 }
Exemplo n.º 32
0
 public override void Prepare()
 {
     Console.WriteLine("Preparing {0}", Name);
     Dough     = pizzaIngredientFactory.CreateDough();
     Sauce     = pizzaIngredientFactory.CreateSauce();
     Cheese    = pizzaIngredientFactory.CreateCheese();
     Pepperoni = pizzaIngredientFactory.CreatePepperoni();
     Console.WriteLine("Ingredients: Dough: {0} - Sauce: {1} - Cheese: {2} - Pepperoni: {3}", Dough.ToString(), Sauce.ToString(), Cheese.ToString(), Pepperoni.ToString());
 }
 partial void UpdateCheese(Cheese instance);
Exemplo n.º 34
0
        static void Main(string[] args)
        {
            #region Singleton
            Console.WriteLine("Singleton");
            Console.WriteLine("");
            DBConnectClassic serviceInstance1 = DBConnectClassic.GetInstance();
            Console.WriteLine(serviceInstance1.GetCreationCount());

            DBConnectClassic serviceInstance2 = DBConnectClassic.GetInstance();
            Console.WriteLine(serviceInstance2.GetCreationCount());

            DBConnectClassic1 serviceInstance3 = DBConnectClassic1.Instance;
            Console.WriteLine(serviceInstance3.GetCreationCount());

            DBConnectClassic1 serviceInstance4 = DBConnectClassic1.Instance;
            Console.WriteLine(serviceInstance4.GetCreationCount());

            DBConnectClassic2 serviceInstance5 = DBConnectClassic2.Instance2;
            Console.WriteLine(serviceInstance5.GetCreationCount());

            DBConnectClassic2 serviceInstance6 = DBConnectClassic2.Instance2;
            Console.WriteLine(serviceInstance6.GetCreationCount());

            Console.WriteLine(serviceInstance1 == serviceInstance2);
            Console.WriteLine(serviceInstance3 == serviceInstance4);
            Console.WriteLine(serviceInstance5 == serviceInstance6);

            Console.WriteLine("");
            #endregion

            #region Factory
            Console.WriteLine("Factory");
            Console.WriteLine("");
            var a = AnimalFactory.Create(Animal.Dog);
            Console.WriteLine("Classe:" + a.GetType().Name);
            Console.WriteLine("");
            #endregion

            #region AbstractFactory
            Console.WriteLine("DesignPatterns");
            Console.WriteLine("");
            Console.WriteLine("AbstractFactory");

            ContinentFactory africa = new AfricaFactory();
            AnimalWorld      world  = new AnimalWorld(africa);
            world.Animais();
            Console.WriteLine("");
            ContinentFactory america = new AmericaFactory(); //BRAZIL
            world = new AnimalWorld(america);
            world.Animais();
            Console.WriteLine("");
            #endregion

            #region Builder
            Console.WriteLine("Builder");
            Console.WriteLine("");
            BuildingsBuilder builders;
            Build            builder = new Build();

            builders = new ComercialBuilder();
            builder.Construct(builders);
            builders.Building.Show();
            Console.WriteLine("");

            builders = new SchoolBuilder();
            builder.Construct(builders);
            builders.Building.Show();
            Console.WriteLine("");
            #endregion

            #region Prototype
            Console.WriteLine("Prototype");
            Console.WriteLine("");
            Document d1 = new Document("test.doc");
            Document c1 = (Document)d1.Clone();
            Console.WriteLine($"d1 - original { d1.ShowName()}");
            Console.WriteLine($"c1 - clone { c1.ShowName()}");
            Console.WriteLine("");
            #endregion

            #region Adapter
            Console.WriteLine("Adapter");
            Console.WriteLine("");
            Sockets s1pin = new Sockets("1Pin");
            s1pin.Display();
            Console.WriteLine("");
            SocketType s2pin = new SocketType("2Pin");
            s2pin.Display();
            Console.WriteLine("");
            SocketType s3pin = new SocketType("3Pin");
            s3pin.Display();
            Console.WriteLine("");
            SocketType s3pinY = new SocketType("3PinY");
            s3pinY.Display();
            Console.WriteLine("");
            #endregion

            #region Bridge
            Console.WriteLine("Bridge");
            Console.WriteLine("");
            string url  = "www.facebook.com";
            Sites  site = new Sites("Firefox", url);
            site.Navegate();
            Console.WriteLine("");
            site = new Sites("Edge", url);
            site.Navegate();
            Console.WriteLine("");
            site = new Sites("Chrome", url);
            site.Navegate();
            Console.WriteLine("");
            #endregion

            #region Composite
            Console.WriteLine("Composite");
            Console.WriteLine("");

            Woman mother = new Woman();
            var   father = new Man();
            var   kid1   = new Man();
            var   kid2   = new Woman();

            mother.AddFiliation(kid1);
            mother.AddFiliation(kid2);
            mother.Display();
            Console.WriteLine("");
            father.Display();
            Console.WriteLine("");

            #endregion

            #region  Decorator
            Console.WriteLine("Decorator");
            Console.WriteLine("");
            Burguer burger     = new Burguer("BBQ simples");
            Bread   bread      = new Bread("Frances", 1, 1);
            Cheese  cheese     = new Cheese("Prato", 0.400, 2);
            Salada  salada     = new Salada("Alface", 1, 2);
            Steak   hamburguer = new Steak("160g", 1, 2);
            Sauce   sauce      = new Sauce("BBQ", 1, 2);
            burger.SetIngredients(bread);
            burger.SetIngredients(cheese);
            burger.SetIngredients(salada);
            burger.SetIngredients(hamburguer);
            burger.SetIngredients(sauce);
            burger.MakeFood();
            Console.WriteLine("");

            Pizza  pizza  = new Pizza("Calabreza");
            Batter batter = new Batter("Media", 1, 2);
            cheese = new Cheese("Mussarela", 0.500, 2);
            sauce  = new Sauce("Tomatoe", 0.500, 2);
            Specialities specialities = new Specialities("Calabreza", 1, 3);
            pizza.SetIngredients(batter);
            pizza.SetIngredients(cheese);
            pizza.SetIngredients(sauce);
            pizza.SetIngredients(specialities);
            pizza.MakeFood();
            Console.WriteLine("");

            Massa massa = new Massa("Bolonhesa");
            Pasta pasta = new Pasta("Spaguetti", 1, 3);
            cheese       = new Cheese("Parmesão", 0.500, 2);
            sauce        = new Sauce("Tomatoe", 0.500, 2);
            specialities = new Specialities("Carne Moida", 1, 3);
            massa.SetIngredients(pasta);
            massa.SetIngredients(cheese);
            massa.SetIngredients(sauce);
            massa.SetIngredients(specialities);
            massa.MakeFood();
            Console.WriteLine("");
            #endregion

            #region Facade
            Console.WriteLine("Facade");
            Console.WriteLine("");
            Facade facade = new Facade();
            facade.Buy();
            Console.WriteLine("");
            #endregion

            #region FlyWeight
            Console.WriteLine("FlyWeight");
            Console.WriteLine("");
            Mover move = new Mover();
            move.MoveTo("A.pdf", @"\\Vp1\c\Docs\");
            Console.WriteLine("");
            #endregion

            #region Proxy
            Console.WriteLine("Proxy");
            Console.WriteLine("");
            FinancialRFBR financialRFBR = new FinancialRFBR();
            financialRFBR.PayLegal(19333.88, 15, "10000-1101010-1010201010");
            Console.WriteLine("");
            financialRFBR.PayPhysical(150.55, 10, "10000-1101010");
            Console.WriteLine("");
            #endregion

            #region ChainResponsability
            Console.WriteLine("ChainResponsability");
            Console.WriteLine("");
            GameTable gt = new GameTable();
            Players   p1 = new Players("Andre");
            Players   p2 = new Players("Bruna");
            Players   p3 = new Players("Cesar");
            Players   p4 = new Players("Danilo");
            Players   p5 = new Players("Ester");
            Players   p6 = new Players("Fabiana");
            gt.AddPlayer(p1);
            gt.AddPlayer(p5);
            gt.AddPlayer(p3);
            gt.AddPlayer(p6);
            gt.AddPlayer(p4);
            gt.AddPlayer(p2);
            int NumberOfPlays = 5;
            gt.PlayGame(NumberOfPlays);
            Console.WriteLine("");
            #endregion

            #region Strategy
            Console.WriteLine("Strategy");
            Console.WriteLine("");
            OrdenedArray vector = new OrdenedArray();

            vector.Add("1");
            vector.Add("3");
            vector.Add("4");
            vector.Add("7");
            vector.Add("9");

            vector.SetOrderStrategy(new NormalOrder());
            vector.Order();
            Console.WriteLine("");
            vector.SetOrderStrategy(new ReverseOrder());
            vector.Order();
            Console.WriteLine("");
            #endregion

            Console.WriteLine("Oh Glória!!");
            Console.ReadLine();
        }
 private void detach_Cheeses(Cheese entity)
 {
     this.SendPropertyChanging();
     entity.Consistency = null;
 }
Exemplo n.º 36
0
 public void CleanUpTest()
 {
     _cheese = null;
 }
 private void detach_Cheeses(Cheese entity)
 {
     this.SendPropertyChanging();
     entity.Milk = null;
 }
Exemplo n.º 38
0
 public void InitializeTest()
 {
     _cheese = new Cheese();
 }
Exemplo n.º 39
0
        static void UpdateCheat()
        {
            while (true)
            {
                int  meeting_status = Cheese.GetMeetingStatus();
                uint game_state     = client.GameState;

                //on start game
                if ((old_game_state == 0 || old_game_state == 1) && game_state == 2)
                {
                    Thread.Sleep(5000); //waiting for imposters to be set and all that jazz.
                    inGame = true;
                    initialize();
                    StringBuilder players   = new StringBuilder("" + (PlayMap)client.TutorialMapId);
                    StringBuilder imposters = new StringBuilder("imposters");
                    foreach (var data in playerDatas)
                    {
                        var name = Utils.ReadString(data.PlayerInfo.Value.PlayerName);
                        players.Append("," + name);
                        if (data.PlayerInfo.Value.IsImpostor == 1)
                        {
                            imposters.Append("," + name);
                        }
                    }
                    Write(players.ToString());
                    Write(imposters.ToString());
                }



                if (inGame)
                {
                    //check for dead players
                    foreach (var player in playerDatas)
                    {
                        //on player killed
                        if (!old_player_info[player.PlayerInfo.Value.ColorId].isDead && player.PlayerInfo.Value.IsDead == 1)
                        {
                            old_player_info[player.PlayerInfo.Value.ColorId].isDead = true;
                            var victimName = Utils.ReadString(player.PlayerInfo.Value.PlayerName);
                            var killerName = getKiller(player.Position);
                            Write("kill," + killerName + "," + victimName);
                        }
                    }

                    //on discussion start
                    if (old_meeting_status == 0 && meeting_status == 4)
                    {
                        inDiscussion = true;
                        string name = getPlayerWhoCalledMeeting();
                        if (!name.Equals(""))
                        {
                            sb.Append("button," + name);
                        }
                        else //body reported
                        {
                            sb.Append("report");
                        }
                    }

                    //on meeting end
                    if (old_meeting_status == 4 && meeting_status == 0)
                    {
                        Thread.Sleep(5000);
                        foreach (var player in playerDatas)
                        {
                            //on player exiled
                            if (!old_player_info[player.PlayerInfo.Value.ColorId].isDead && player.PlayerInfo.Value.IsDead == 1)
                            {
                                old_player_info[player.PlayerInfo.Value.ColorId].isDead = true;
                                sb.Append("," + Utils.ReadString(player.PlayerInfo.Value.PlayerName));
                                Write(sb.ToString());
                                sb = new StringBuilder();
                            }
                        }
                    }

                    //on game end
                    if (old_game_state == 2 && (game_state == 3 || game_state == 1))
                    {
                        var imposterCount = 0;
                        var crewmateCount = 0;
                        foreach (var data in playerDatas)
                        {
                            if (data.PlayerInfo.Value.IsImpostor == 1)
                            {
                                imposterCount++;
                            }
                            else
                            {
                                crewmateCount++;
                            }
                        }
                        if (imposterCount == crewmateCount)
                        {
                            Write("winner,imposters");
                        }
                        else if (imposterCount == 0)
                        {
                            Write("winner,crewmates");
                        }
                        inGame = false;
                    }
                }

                old_game_state     = game_state;
                old_meeting_status = meeting_status;

                Thread.Sleep(1000);
            }
        }
Exemplo n.º 40
0
 //Helper method to add cheese into database to make unit tests more readable.
 public void AddEntry(Cheese data)
 {
     DBContext.Cheeses.Add(data);
     DBContext.SaveChanges();
 }