void Awake() { IsInMidair = true; IsGrounded = false; HUD = GameObject.Find("Camera").GetComponent <HUDManager>(); MovementSpeedMax = gameObject.rigidbody.transform.forward * MovementSpeed; PlayerScript = gameObject.GetComponent <Player>(); CheckpointsHolder = GameObject.Find("Camera").GetComponent <CheckpointsHolder>(); }
void Start() { CheckpointsHolder = (CheckpointsHolder)GameObject.Find("Camera").GetComponent <CheckpointsHolder>(); }