Exemplo n.º 1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "PlayerHuman" && !reached)
     {
         Debug.Log("Checkpoint: " + transform.name);
         reached        = true;
         LastCheckpoint = this;
         StartCoroutine(SetupOthersOnCheckpoint());
         InstantiatePlayers();
         //InstantiatePlayerParts();
         InstantiateObjects();
     }
 }
Exemplo n.º 2
0
 public static void RestartScene(bool OnCheckpoint = true, bool HumanDeathCounter = false, bool DogDeathCounter = false)
 {
     if (instance.restartLoading)
     {
         return;
     }
     instance.restartLoading = true;
     instance.HumanDeaths   += HumanDeathCounter ? 1 : 0;
     instance.DogDeaths     += DogDeathCounter ? 1 : 0;
     if (instance.checkpoint && OnCheckpoint)
     {
         Checkpoint3 c = instance.checkpoint.GetComponent <Checkpoint3>();
         if (c)
         {
             c.ResetOnCheckpoint();
             return;
         }
     }
     instance.StartCoroutine(LoadSceneIndexCoroutine(SceneManager.GetActiveScene().buildIndex, false));
 }