private void SelfCheckingProcess(object[] parameters)
    {
        switch (checkedEvent)
        {
        case CheckedEvent.Eve_Start:
        {
            checkedEvent = CheckedEvent.Eve_GameResolution;
            TimerCall(SelfCheckingProcess, 1, false);
        }
        break;

        case CheckedEvent.Eve_GameResolution:
        {
            if (UniGameOptionsDefine.gameResolution != UniGameOptionsFile.GameResolution.Resolution_Default)
            {
                UnityEngine.Resolution resolution = UniGameOptionsDefine.gameResolutionUnity;
                Screen.SetResolution(resolution.width, resolution.height, true);
            }
            checkedEvent = CheckedEvent.Eve_IntoGameOk;
            TimerCall(SelfCheckingProcess, 1, false);
        }
        break;

        case CheckedEvent.Eve_IntoGameOk:
        {
            //在这里预载入声音资源
            MusicPlayer.LoadAllUnloadAudioClip();

            //进入公司LOGO过程
            ConsoleCenter.CurrentSceneWorkMode = SceneWorkMode.SCENEWORKMODE_Release;
            processControl.ActivateProcess(typeof(StandbyProcess));
        }
        break;
        }
    }
Exemplo n.º 2
0
        private void Mouse_LeftClicked(object sender, EventArgs e)
        {
            if (shape.GetGlobalBounds().Intersects(Game.Input.Mouse.Position))
            {
                Game.AudioPlayer.PlaySound("GUI_CLICK");

                if (boxChecked)
                {
                    boxChecked = false;
                    UnCheckedEvent?.Invoke(this, null);
                }
                else
                {
                    boxChecked = true;
                    CheckedEvent?.Invoke(this, null);
                }
            }
        }
 //初始化函数
 public override void Initialization()
 {
     //首先在启动过程中先查看是否出现了错误,如果出现了错误需要显示错误信息
     //然后就不进行下面的过程了
     if (ErrMessageBox.IsShowErrMessageBox)
     {
         ErrMessageBox.ShowErrMessage("游戏启动发生错误,停止自检过程!");
         return;
     }
     //进入游戏待机画面
     base.Initialization();
     guiModule = GameRoot.gameResource.LoadResource_Prefabs("SelfCheckingWindows.prefab").GetComponent <GuiModule>();
     //创建出来自检画面
     guiModule.mainGroup.AutoWidth       = new GuiVector2(1.0f, 0.0f);
     guiModule.mainGroup.AutoHeight      = new GuiVector2(1.0f, 0.0f);
     guiModule.mainGroup.BackgroupSeting = new GuiBackgroup(guiModule.skin.box);
     textdoc            = guiModule.RegisterGuiLableTextDoc("", "", 0.1f, 0.1f, guiModule.skin.label, Color.white, int.MaxValue);
     textdoc.AutoWidth  = new GuiVector2(1.0f, 0.0f);
     textdoc.AutoHeight = new GuiVector2(1.0f, 0.0f);
     //再次加载游戏配置信息,因为从控制台退出后也是会重新开始这个过程的
     UniGameOptionsDefine.LoadGameOptionsDefine();
     //显示非致命错误
     if (GameRoot.non_fatal_error_list != null)
     {
         ShowMessage("发生非致命错误:");
         for (int i = 0; i < GameRoot.non_fatal_error_list.Count; i++)
         {
             ShowMessage(GameRoot.non_fatal_error_list[i]);
         }
         GameRoot.non_fatal_error_list = null;
         ShowMessage("");
         ShowMessage("");
     }
     checkedEvent = CheckedEvent.Eve_Start;
     SelfCheckingProcess(null);
 }
Exemplo n.º 4
0
 remove => RemoveHandler(CheckedEvent, value);
Exemplo n.º 5
0
 add => AddHandler(CheckedEvent, value);
    void SelfCheckingProcess(object[] parameters)
    {
        switch (checkedEvent)
        {
        case CheckedEvent.Eve_Start:
        {
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str1"));        //开始系统自检...
            checkedEvent = CheckedEvent.Eve_ProduceActivateInfo;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_ProduceActivateInfo:
        {
            ShowMessage(PartingLine);
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str2"));        //产品激活成功!
            ShowMessage(string.Format(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str3"),
                                      GameRoot.produceActivateId.activateId,
                                      GameRoot.produceActivateId.activateDate));  //产品编码:{0} 激活日期:{1}
            checkedEvent = CheckedEvent.Eve_ProduceVersion;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_ProduceVersion:
        {
            FTLibrary.Produce.ProduceVersionInformation.VersionInfo version = GameRoot.gameResource.produceVersion.mainVersion;
            ShowMessage(string.Format(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str4"),
                                      version.version,
                                      version.compiledate,
                                      version.issuedate));  //产品版本:{0} 生产日期:{1} 发布日期:{2}
            checkedEvent = CheckedEvent.Eve_InputDeviceResponse;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_InputDeviceResponse:
        {
            ShowMessage(PartingLine);
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str5"));        //输入设备自检...

            checkedEvent = CheckedEvent.Eve_InputDeviceResponseOver;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_InputDeviceResponseOver:
        {
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str6"));        //输入设备自检完成

            checkedEvent = CheckedEvent.Eve_InputDeviceOut;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_InputDeviceOut:
        {
            ShowMessage(PartingLine);
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str7"));        //输出设备自检...

            checkedEvent = CheckedEvent.Eve_InputDeviceOutOver;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_InputDeviceOutOver:
        {
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str8"));        //输出设备自检完成!

            checkedEvent = CheckedEvent.Eve_GameResolution;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_GameResolution:
        {
            ShowMessage(PartingLine);
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str9"));        //调整游戏最佳分辨率

            if (UniGameOptionsDefine.gameResolution != UniGameOptionsFile.GameResolution.Resolution_Default)
            {
                UnityEngine.Resolution resolution = UniGameOptionsDefine.gameResolutionUnity;
                Screen.SetResolution(resolution.width, resolution.height, true);
            }

            //Resolution now = Screen.currentResolution;
            //Debug.Log(string.Format("{0},{1},{2}", now.width, now.height, now.refreshRate));
            //Resolution[] resolutions = Screen.GetResolution;
            //for (int i = 0; i < resolutions.Length;i++ )
            //{
            //    Debug.Log(string.Format("{0},{1},{2}", resolutions[i].width, resolutions[i].height, resolutions[i].refreshRate));
            //}

            checkedEvent = CheckedEvent.Eve_GameResolution1;
            TimerCall(SelfCheckingProcess, 3000, false);
        }
        break;

        case CheckedEvent.Eve_GameResolution1:
        {
            Resolution current = Screen.currentResolution;
            ShowMessage(string.Format(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str9_1"),
                                      current.width, current.height, current.refreshRate));
            ShowMessage(string.Format(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str9_2"),
                                      Screen.width, Screen.height));
            checkedEvent = CheckedEvent.Eve_IntoControlPanel;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_IntoControlPanel:
        {
            ShowMessage(PartingLine);
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str10"));
            checkedEvent = CheckedEvent.Eve_IntoGame;
            TimerCall(SelfCheckingProcess, 10000, false);
        }
        break;

        case CheckedEvent.Eve_IntoGame:
        {
            ShowMessage(GameRoot.gameResource.LoadLanguageResource_Text("Check_Str11"));
            checkedEvent = CheckedEvent.Eve_IntoGameOk;
            TimerCall(SelfCheckingProcess, EveDelayTime, false);
        }
        break;

        case CheckedEvent.Eve_IntoGameOk:
        {
            //在这里预载入声音资源
            MusicPlayer.LoadAllUnloadAudioClip();
            //进入公司LOGO过程
            processControl.ActivateProcess(typeof(CompanyLogoProcess));
        }
        break;
        }
    }