private void OnTriggerEnter2D(Collider2D other) { if (isActive) { return; } if (other.CompareTag("Player")) { checkPointController.SetPos(transform.position); spriteRenderer.sprite = checkPointLighted; lights.SetActive(true); isActive = true; } }
private void OnTriggerEnter2D(Collider2D other) { if (isActive) { return; } if (other.CompareTag("Player")) { checkPointController.SetPos(transform.position); spriteRenderer.sprite = checkPointLighted; lights.SetActive(true); isActive = true; } }