Exemplo n.º 1
0
        /// <summary>
        /// 連線設定
        /// </summary>
        internal void onlineGame()
        {
            chat                  = new ChatServerForm();
            chat.PC               = (PC_Network)this;
            chat.getNewGame      += new newGameHandler(this.newClientGame);
            chat.getCheck        += new CheckHandler(this.CheckUser);
            chat.getBrandplayers += new BrandplayersHandler(this.CheckChow);

            chat.startbutton.Click += new System.EventHandler(this.newServerGame);
            chat.getAllPlayer      += new allPlayerHandler(this.updateAllPlayer);
            chat.Show();
        }
Exemplo n.º 2
0
        //private string mark; // player mark on the board

        internal NetPlayer(Socket socket, ChatServerForm serverValue, int newNumber)
        {
            connection = socket;
            server     = serverValue;
            number     = newNumber + ".player";

            // create NetworkStream object for Socket
            socketStream = new NetworkStream(connection);

            // create Streams for reading/writing bytes
            writer = new BinaryWriter(socketStream);
            reader = new BinaryReader(socketStream);
        } // end constructor
Exemplo n.º 3
0
        internal NetPlayer(Socket socket, ChatServerForm serverValue, int newNumber)
        {
            connection = socket;
            server     = serverValue;
            number     = newNumber + ".player";

            // create NetworkStream object for Socket
            socketStream = new NetworkStream(connection);

            // create Streams for reading/writing bytes
            writer          = new BinaryWriter(socketStream);
            reader          = new BinaryReader(socketStream);
            getBrand       += new brandHandler(server.PC.getClientBrand);
            getCheckResult += new CheckResultHandler(server.PC.CheckUserResult);
            getBrandplayer += new BrandplayerHandler(server.PC.CheckChowResult);
        } // end constructor
Exemplo n.º 4
0
 /// <summary>
 /// 連線設定
 /// </summary>
 internal void onlineGame()
 {
     chat    = new ChatServerForm();
     chat.PC = new PC_Network(table, this);
     chat.Show();
 }