private void UserClient_OnGlobalUserStateReceived(object sender, ChatGlobalUserStatePacketModel userState) { if (userState.EmoteSetsDictionary != null) { this.emoteSetIDs.AddRange(userState.EmoteSetsDictionary); } }
private static void Chat_OnGlobalUserStateReceived(object sender, ChatGlobalUserStatePacketModel packet) { System.Console.WriteLine(string.Format("Connected as: {0} {1}", packet.UserID, packet.UserDisplayName)); }