void HandleFire(NetworkMessage netMsg)
    {
        Message.Shot          shot     = netMsg.ReadMessage <Message.Shot>();
        Player_AnimateControl controll = Data_ListPlayerOnScene.GetPlayerControll(shot.index);

        if (controll)
        {
            controll.Fire(shot.vect, shot.type);
        }
        if (shot.thisPlayer)
        {
            Chat.AmmoValue(shot.ammo);
        }
    }