Exemplo n.º 1
0
 public AnimationComponent(FarmPlayer player, CharaterAnimator animator, string animation)
 {
     this.player   = player;
     this.animator = animator;
     animator.ChangeAnimation(animation);
     DrawOrder = 1;
 }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            m_character = Content.Load <CharacterModel>(@".\graphics\models\player").CreateAnimator("Player");
            m_character.ChangeAnimation("idle");

            // TODO: use this.Content to load your game content here
        }
Exemplo n.º 3
0
        public Player(World world)
        {
            Size     = new Size(100, 100);
            Velocity = new Vector2(Speed, 0);

            // Inputin alustus.
            defaultSetup = new InputControlSetup();
            controller   = new InputController(Game.Instance.InputManager);
            controller.ChangeSetup(defaultSetup);

            Game.Instance.MapManager.OnMapChanged += new MapManagerEventHandler(MapManager_OnMapChanged);
            animator = Game.Instance.Content.Load <CharacterModel>("playeri\\plaery").CreateAnimator("player");
            animator.ChangeAnimation("attack");
            animator.Scale = 0.35f;

            // Colliderin alustus.
            body               = BodyFactory.CreateRectangle(world, ConvertUnits.ToSimUnits(100), ConvertUnits.ToSimUnits(100), 1.0f);
            body.Friction      = 0f;
            body.BodyType      = BodyType.Dynamic;
            body.Restitution   = 0f;
            body.LinearDamping = 5f;
            body.UserData      = this;
            Position           = Vector2.Zero;
            Size               = new Size(100, 100);

            HealthComponent health = new HealthComponent(100);

            // Komponentti alustus.
            components.Add(targetingComponent = new TargetingComponent <Monster>(this));
            components.Add(directionalArrow   = new DirectionalArrow());
            components.Add(weaponComponent    = new WeaponComponent(targetingComponent, new BaseballBat()));
            components.Add(health);

            Game.Instance.MapManager.OnMapChanged += new MapManagerEventHandler(MapManager_OnMapChanged);
            // weaponSound = Game.Instance.Content.Load<SoundEffect>("music\\baseballbat");
            Speed = 15f;
        }
Exemplo n.º 4
0
        public Player(World world)
        {
            Size = new Size(100, 100);
            Velocity = new Vector2(Speed, 0);

            // Inputin alustus.
            defaultSetup = new InputControlSetup();
            controller = new InputController(Game.Instance.InputManager);
            controller.ChangeSetup(defaultSetup);

            Game.Instance.MapManager.OnMapChanged += new MapManagerEventHandler(MapManager_OnMapChanged);
            animator = Game.Instance.Content.Load<CharacterModel>("playeri\\plaery").CreateAnimator("player");
            animator.ChangeAnimation("attack");
            animator.Scale = 0.35f;

            // Colliderin alustus.
            body = BodyFactory.CreateRectangle(world, ConvertUnits.ToSimUnits(100), ConvertUnits.ToSimUnits(100), 1.0f);
            body.Friction = 0f;
            body.BodyType = BodyType.Dynamic;
            body.Restitution = 0f;
            body.LinearDamping = 5f;
            body.UserData = this;
            Position = Vector2.Zero;
            Size = new Size(100, 100);

            HealthComponent health = new HealthComponent(100);
            // Komponentti alustus.
            components.Add(targetingComponent = new TargetingComponent<Monster>(this));
            components.Add(directionalArrow = new DirectionalArrow());
            components.Add(weaponComponent = new WeaponComponent(targetingComponent, new BaseballBat()));
            components.Add(health);

            Game.Instance.MapManager.OnMapChanged += new MapManagerEventHandler(MapManager_OnMapChanged);
               // weaponSound = Game.Instance.Content.Load<SoundEffect>("music\\baseballbat");
            Speed = 15f;
        }
Exemplo n.º 5
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            m_character = Content.Load<CharacterModel>(@".\graphics\models\player").CreateAnimator("Player");
            m_character.ChangeAnimation("idle");

            // TODO: use this.Content to load your game content here
        }