private int CalculateDamage()
    {
        int damageToDeal = (charactersStats.GetStat(BaseStats.BaseStatType.Attack).GetCalculatedValue() * 2) + Random.Range(2, 8);

        damageToDeal += CalculatedCrit(damageToDeal);
        Debug.Log("Damage dealt: " + damageToDeal);
        return(damageToDeal);
    }