public override void Serialize(IDataWriter writer)
        {
            base.Serialize(writer);
            writer.WriteShort(((short)(m_charactersToRecolor.Count)));
            int charactersToRecolorIndex;

            for (charactersToRecolorIndex = 0; (charactersToRecolorIndex < m_charactersToRecolor.Count); charactersToRecolorIndex = (charactersToRecolorIndex + 1))
            {
                CharacterToRecolorInformation objectToSend = m_charactersToRecolor[charactersToRecolorIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_charactersToRename.Count)));
            int charactersToRenameIndex;

            for (charactersToRenameIndex = 0; (charactersToRenameIndex < m_charactersToRename.Count); charactersToRenameIndex = (charactersToRenameIndex + 1))
            {
                writer.WriteInt(m_charactersToRename[charactersToRenameIndex]);
            }
            writer.WriteShort(((short)(m_unusableCharacters.Count)));
            int unusableCharactersIndex;

            for (unusableCharactersIndex = 0; (unusableCharactersIndex < m_unusableCharacters.Count); unusableCharactersIndex = (unusableCharactersIndex + 1))
            {
                writer.WriteInt(m_unusableCharacters[unusableCharactersIndex]);
            }
            writer.WriteShort(((short)(m_charactersToRelook.Count)));
            int charactersToRelookIndex;

            for (charactersToRelookIndex = 0; (charactersToRelookIndex < m_charactersToRelook.Count); charactersToRelookIndex = (charactersToRelookIndex + 1))
            {
                CharacterToRelookInformation objectToSend = m_charactersToRelook[charactersToRelookIndex];
                objectToSend.Serialize(writer);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            var charactersToRecolorCount = reader.ReadUShort();

            CharactersToRecolor = new List <CharacterToRecolorInformation>();
            for (var charactersToRecolorIndex = 0;
                 charactersToRecolorIndex < charactersToRecolorCount;
                 charactersToRecolorIndex++)
            {
                var objectToAdd = new CharacterToRecolorInformation();
                objectToAdd.Deserialize(reader);
                CharactersToRecolor.Add(objectToAdd);
            }
            var charactersToRenameCount = reader.ReadUShort();

            CharactersToRename = new List <int>();
            for (var charactersToRenameIndex = 0;
                 charactersToRenameIndex < charactersToRenameCount;
                 charactersToRenameIndex++)
            {
                CharactersToRename.Add(reader.ReadInt());
            }
            var unusableCharactersCount = reader.ReadUShort();

            UnusableCharacters = new List <int>();
            for (var unusableCharactersIndex = 0;
                 unusableCharactersIndex < unusableCharactersCount;
                 unusableCharactersIndex++)
            {
                UnusableCharacters.Add(reader.ReadInt());
            }
            var charactersToRelookCount = reader.ReadUShort();

            CharactersToRelook = new List <CharacterToRelookInformation>();
            for (var charactersToRelookIndex = 0;
                 charactersToRelookIndex < charactersToRelookCount;
                 charactersToRelookIndex++)
            {
                var objectToAdd = new CharacterToRelookInformation();
                objectToAdd.Deserialize(reader);
                CharactersToRelook.Add(objectToAdd);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            int charactersToRecolorCount = reader.ReadUShort();
            int charactersToRecolorIndex;

            m_charactersToRecolor = new System.Collections.Generic.List <CharacterToRecolorInformation>();
            for (charactersToRecolorIndex = 0; (charactersToRecolorIndex < charactersToRecolorCount); charactersToRecolorIndex = (charactersToRecolorIndex + 1))
            {
                CharacterToRecolorInformation objectToAdd = new CharacterToRecolorInformation();
                objectToAdd.Deserialize(reader);
                m_charactersToRecolor.Add(objectToAdd);
            }
            int charactersToRenameCount = reader.ReadUShort();
            int charactersToRenameIndex;

            m_charactersToRename = new System.Collections.Generic.List <int>();
            for (charactersToRenameIndex = 0; (charactersToRenameIndex < charactersToRenameCount); charactersToRenameIndex = (charactersToRenameIndex + 1))
            {
                m_charactersToRename.Add(reader.ReadInt());
            }
            int unusableCharactersCount = reader.ReadUShort();
            int unusableCharactersIndex;

            m_unusableCharacters = new System.Collections.Generic.List <int>();
            for (unusableCharactersIndex = 0; (unusableCharactersIndex < unusableCharactersCount); unusableCharactersIndex = (unusableCharactersIndex + 1))
            {
                m_unusableCharacters.Add(reader.ReadInt());
            }
            int charactersToRelookCount = reader.ReadUShort();
            int charactersToRelookIndex;

            m_charactersToRelook = new System.Collections.Generic.List <CharacterToRelookInformation>();
            for (charactersToRelookIndex = 0; (charactersToRelookIndex < charactersToRelookCount); charactersToRelookIndex = (charactersToRelookIndex + 1))
            {
                CharacterToRelookInformation objectToAdd = new CharacterToRelookInformation();
                objectToAdd.Deserialize(reader);
                m_charactersToRelook.Add(objectToAdd);
            }
        }
 public new void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     CharactersToRecolor = new CharacterToRecolorInformation[reader.ReadShort()];
     for (var i = 0; i < CharactersToRecolor.Length; i++)
     {
         (CharactersToRecolor[i] = new CharacterToRecolorInformation()).Deserialize(reader);
     }
     CharactersToRename = new Int32[reader.ReadShort()];
     for (var i = 0; i < CharactersToRename.Length; i++)
     {
         CharactersToRename[i] = reader.ReadInt();
     }
     UnusableCharacters = new Int32[reader.ReadShort()];
     for (var i = 0; i < UnusableCharacters.Length; i++)
     {
         UnusableCharacters[i] = reader.ReadInt();
     }
     CharactersToRelook = new CharacterToRelookInformation[reader.ReadShort()];
     for (var i = 0; i < CharactersToRelook.Length; i++)
     {
         (CharactersToRelook[i] = new CharacterToRelookInformation()).Deserialize(reader);
     }
 }
Exemplo n.º 5
0
        public static object GetInstance(uint typeId)
        {
            object obj = null;

            switch (typeId)
            {
            case 11:
                obj = new Types.Version();
                break;

            case 25:
                obj = new GameServerInformations();
                break;

            case 55:
                obj = new EntityLook();
                break;

            case 54:
                obj = new SubEntity();
                break;

            case 110:
                obj = new CharacterMinimalInformations();
                break;

            case 163:
                obj = new CharacterMinimalPlusLookInformations();
                break;

            case 193:
                obj = new CharacterMinimalPlusLookAndGradeInformations();
                break;

            case 45:
                obj = new CharacterBaseInformations();
                break;

            case 212:
                obj = new CharacterToRecolorInformation();
                break;

            case 86:
                obj = new CharacterHardcoreInformations();
                break;

            case 63:
                obj = new EntityMovementInformations();
                break;

            case 60:
                obj = new EntityDispositionInformations();
                break;

            case 107:
                obj = new IdentifiedEntityDispositionInformations();
                break;

            case 217:
                obj = new FightEntityDispositionInformations();
                break;

            case 127:
                obj = new GuildInformations();
                break;

            case 204:
                obj = new ActorRestrictionsInformations();
                break;

            case 201:
                obj = new ActorAlignmentInformations();
                break;

            case 183:
                obj = new PaddockContentInformations();
                break;

            case 184:
                obj = new MountInformationsForPaddock();
                break;

            case 202:
                obj = new ActorExtendedAlignmentInformations();
                break;

            case 135:
                obj = new AlignmentBonusInformations();
                break;

            case 142:
                obj = new PrismSubAreaInformation();
                break;

            case 152:
                obj = new PrismConquestInformation();
                break;

            case 187:
                obj = new TaxCollectorName();
                break;

            case 96:
                obj = new TaxCollectorBasicInformations();
                break;

            case 4:
                obj = new CharacterBaseCharacteristic();
                break;

            case 215:
                obj = new CharacterSpellModification();
                break;

            case 8:
                obj = new CharacterCharacteristicsInformations();
                break;

            case 117:
                obj = new FightExternalInformations();
                break;

            case 43:
                obj = new FightCommonInformations();
                break;

            case 44:
                obj = new FightTeamMemberInformations();
                break;

            case 13:
                obj = new FightTeamMemberCharacterInformations();
                break;

            case 6:
                obj = new FightTeamMemberMonsterInformations();
                break;

            case 177:
                obj = new FightTeamMemberTaxCollectorInformations();
                break;

            case 20:
                obj = new FightOptionsInformations();
                break;

            case 116:
                obj = new AbstractFightTeamInformations();
                break;

            case 33:
                obj = new FightTeamInformations();
                break;

            case 115:
                obj = new FightTeamLightInformations();
                break;

            case 31:
                obj = new GameFightMinimalStats();
                break;

            case 41:
                obj = new FightLoot();
                break;

            case 16:
                obj = new FightResultListEntry();
                break;

            case 189:
                obj = new FightResultFighterListEntry();
                break;

            case 191:
                obj = new FightResultAdditionalData();
                break;

            case 192:
                obj = new FightResultExperienceData();
                break;

            case 190:
                obj = new FightResultPvpData();
                break;

            case 24:
                obj = new FightResultPlayerListEntry();
                break;

            case 216:
                obj = new FightResultMutantListEntry();
                break;

            case 84:
                obj = new FightResultTaxCollectorListEntry();
                break;

            case 206:
                obj = new AbstractFightDispellableEffect();
                break;

            case 208:
                obj = new FightDispellableEffectExtendedInformations();
                break;

            case 209:
                obj = new FightTemporaryBoostEffect();
                break;

            case 210:
                obj = new FightTriggeredEffect();
                break;

            case 207:
                obj = new FightTemporarySpellBoostEffect();
                break;

            case 211:
                obj = new FightTemporaryBoostWeaponDamagesEffect();
                break;

            case 214:
                obj = new FightTemporaryBoostStateEffect();
                break;

            case 205:
                obj = new GameFightSpellCooldown();
                break;

            case 7:
                obj = new Item();
                break;

            case 49:
                obj = new SpellItem();
                break;

            case 76:
                obj = new ObjectEffect();
                break;

            case 74:
                obj = new ObjectEffectString();
                break;

            case 70:
                obj = new ObjectEffectInteger();
                break;

            case 82:
                obj = new ObjectEffectMinMax();
                break;

            case 73:
                obj = new ObjectEffectDice();
                break;

            case 72:
                obj = new ObjectEffectDate();
                break;

            case 75:
                obj = new ObjectEffectDuration();
                break;

            case 71:
                obj = new ObjectEffectCreature();
                break;

            case 81:
                obj = new ObjectEffectLadder();
                break;

            case 179:
                obj = new ObjectEffectMount();
                break;

            case 178:
                obj = new MountClientData();
                break;

            case 168:
                obj = new ItemDurability();
                break;

            case 85:
                obj = new GameActionMarkedCell();
                break;

            case 123:
                obj = new GoldItem();
                break;

            case 124:
                obj = new ObjectItemMinimalInformation();
                break;

            case 119:
                obj = new ObjectItemQuantity();
                break;

            case 134:
                obj = new ObjectItemNotInContainer();
                break;

            case 37:
                obj = new ObjectItem();
                break;

            case 120:
                obj = new ObjectItemToSell();
                break;

            case 164:
                obj = new ObjectItemToSellInBid();
                break;

            case 198:
                obj = new ObjectItemInRolePlay();
                break;

            case 197:
                obj = new ObjectItemWithLookInRolePlay();
                break;

            case 199:
                obj = new OrientedObjectItemWithLookInRolePlay();
                break;

            case 185:
                obj = new PaddockItem();
                break;

            case 121:
                obj = new SellerBuyerDescriptor();
                break;

            case 122:
                obj = new BidExchangerObjectInfo();
                break;

            case 52:
                obj = new StartupActionAddObject();
                break;

            case 106:
                obj = new IgnoredInformations();
                break;

            case 105:
                obj = new IgnoredOnlineInformations();
                break;

            case 78:
                obj = new FriendInformations();
                break;

            case 92:
                obj = new FriendOnlineInformations();
                break;

            case 77:
                obj = new FriendSpouseInformations();
                break;

            case 93:
                obj = new FriendSpouseOnlineInformations();
                break;

            case 88:
                obj = new GuildMember();
                break;

            case 87:
                obj = new GuildEmblem();
                break;

            case 80:
                obj = new InteractiveElement();
                break;

            case 108:
                obj = new StatedElement();
                break;

            case 200:
                obj = new MapObstacle();
                break;

            case 213:
                obj = new PartyUpdateCommonsInformations();
                break;

            case 90:
                obj = new PartyMemberInformations();
                break;

            case 97:
                obj = new JobCrafterDirectorySettings();
                break;

            case 194:
                obj = new JobCrafterDirectoryEntryPlayerInfo();
                break;

            case 195:
                obj = new JobCrafterDirectoryEntryJobInfo();
                break;

            case 196:
                obj = new JobCrafterDirectoryListEntry();
                break;

            case 101:
                obj = new JobDescription();
                break;

            case 102:
                obj = new SkillActionDescription();
                break;

            case 103:
                obj = new SkillActionDescriptionTimed();
                break;

            case 99:
                obj = new SkillActionDescriptionCollect();
                break;

            case 100:
                obj = new SkillActionDescriptionCraft();
                break;

            case 104:
                obj = new SkillActionDescriptionCraftExtended();
                break;

            case 98:
                obj = new JobExperience();
                break;

            case 111:
                obj = new HouseInformations();
                break;

            case 112:
                obj = new HouseInformationsExtended();
                break;

            case 170:
                obj = new HouseInformationsForGuild();
                break;

            case 132:
                obj = new PaddockInformations();
                break;

            case 130:
                obj = new PaddockBuyableInformations();
                break;

            case 133:
                obj = new PaddockAbandonnedInformations();
                break;

            case 131:
                obj = new PaddockPrivateInformations();
                break;

            case 150:
                obj = new GameContextActorInformations();
                break;

            case 141:
                obj = new GameRolePlayActorInformations();
                break;

            case 157:
                obj = new HumanInformations();
                break;

            case 153:
                obj = new HumanWithGuildInformations();
                break;

            case 154:
                obj = new GameRolePlayNamedActorInformations();
                break;

            case 159:
                obj = new GameRolePlayHumanoidInformations();
                break;

            case 36:
                obj = new GameRolePlayCharacterInformations();
                break;

            case 3:
                obj = new GameRolePlayMutantInformations();
                break;

            case 129:
                obj = new GameRolePlayMerchantInformations();
                break;

            case 146:
                obj = new GameRolePlayMerchantWithGuildInformations();
                break;

            case 180:
                obj = new GameRolePlayMountInformations();
                break;

            case 147:
                obj = new TaxCollectorStaticInformations();
                break;

            case 148:
                obj = new GameRolePlayTaxCollectorInformations();
                break;

            case 167:
                obj = new TaxCollectorInformations();
                break;

            case 166:
                obj = new TaxCollectorInformationsInWaitForHelpState();
                break;

            case 186:
                obj = new ProtectedEntityWaitingForHelpInfo();
                break;

            case 169:
                obj = new TaxCollectorFightersInformation();
                break;

            case 165:
                obj = new AdditionalTaxCollectorInformations();
                break;

            case 144:
                obj = new MonsterInGroupInformations();
                break;

            case 140:
                obj = new GroupMonsterStaticInformations();
                break;

            case 160:
                obj = new GameRolePlayGroupMonsterInformations();
                break;

            case 155:
                obj = new NpcStaticInformations();
                break;

            case 156:
                obj = new GameRolePlayNpcInformations();
                break;

            case 161:
                obj = new GameRolePlayPrismInformations();
                break;

            case 143:
                obj = new GameFightFighterInformations();
                break;

            case 158:
                obj = new GameFightFighterNamedInformations();
                break;

            case 46:
                obj = new GameFightCharacterInformations();
                break;

            case 50:
                obj = new GameFightMutantInformations();
                break;

            case 151:
                obj = new GameFightAIInformations();
                break;

            case 29:
                obj = new GameFightMonsterInformations();
                break;

            case 203:
                obj = new GameFightMonsterWithAlignmentInformations();
                break;

            case 48:
                obj = new GameFightTaxCollectorInformations();
                break;

            case 174:
                obj = new MapCoordinates();
                break;

            case 176:
                obj = new MapCoordinatesExtended();
                break;

            case 175:
                obj = new AtlasPointsInformations();
                break;

            default:
                throw new Exception("Type with id " + typeId + " is unknown.");
            }
            return(obj);
        }