Exemplo n.º 1
0
 public void ReadChildData(BinaryReader reader)
 {
     for (int x = 0; x < _characterTables.Count; x++)
     {
         CharacterTables.AddNew();
         CharacterTables[x].Read(reader);
     }
     for (int x = 0; x < _characterTables.Count; x++)
     {
         CharacterTables[x].ReadChildData(reader);
     }
     _bold.ReadString(reader);
     _italic.ReadString(reader);
     _condense.ReadString(reader);
     _underline.ReadString(reader);
     for (int x = 0; x < _characters.Count; x++)
     {
         Characters.AddNew();
         Characters[x].Read(reader);
     }
     for (int x = 0; x < _characters.Count; x++)
     {
         Characters[x].ReadChildData(reader);
     }
     _pixels.ReadBinary(reader);
 }
Exemplo n.º 2
0
            public virtual void ReadChildData(BinaryReader reader)
            {
                int x = 0;

                for (x = 0; (x < _characterTables.Count); x = (x + 1))
                {
                    CharacterTables.Add(new FontCharacterTablesBlock());
                    CharacterTables[x].Read(reader);
                }
                for (x = 0; (x < _characterTables.Count); x = (x + 1))
                {
                    CharacterTables[x].ReadChildData(reader);
                }
                _bold.ReadString(reader);
                _italic.ReadString(reader);
                _condense.ReadString(reader);
                _underline.ReadString(reader);
                for (x = 0; (x < _characters.Count); x = (x + 1))
                {
                    Characters.Add(new CharacterBlock());
                    Characters[x].Read(reader);
                }
                for (x = 0; (x < _characters.Count); x = (x + 1))
                {
                    Characters[x].ReadChildData(reader);
                }
                _pixels.ReadBinary(reader);
            }
Exemplo n.º 3
0
 public static (byte d2, byte d3) GetD2D3FromCharacterTable(CharacterTables table)
 {
     return(table switch
     {
         CharacterTables.Italic => (0, 0),
         CharacterTables.PC437_US => (1, 0),
         CharacterTables.PC437_GREEK => (1, 16),
         CharacterTables.PC932_JAPANESE => (2, 0),
         CharacterTables.PC850_MULTILANGUAL => (3, 0),
         CharacterTables.PC851_GREEK => (4, 0),
         CharacterTables.PC853_TURKISH => (5, 0),
         CharacterTables.PC855_CYRYLLIC => (6, 0),
         CharacterTables.PC860_PORTUGAL => (7, 0),
         CharacterTables.PC863_CANADA_FRENCH => (8, 0),
         CharacterTables.PC865_NORWAY => (9, 0),
         CharacterTables.PC852_EAST_EUROPE => (10, 0),
         CharacterTables.PC857_TURKISH => (11, 0),
         CharacterTables.PC862_HEBREW => (12, 0),
         CharacterTables.PC864_ARABIC => (13, 0),
         CharacterTables.PC_AR864 => (13, 32),
         CharacterTables.PC866_RUSSIAN => (14, 0),
         CharacterTables.BULGARIAN_ASCII => (14, 16),
         CharacterTables.PC866_LATVIAN => (14, 32),
         CharacterTables.PC869_GREEK => (15, 0),
         CharacterTables.USSR_GOST => (16, 0),
         CharacterTables.ECMA_94_1 => (17, 0),
         CharacterTables.KU42 => (18, 0),
         CharacterTables.TIS11 => (19, 0),
         CharacterTables.TIS18 => (20, 0),
         CharacterTables.TIS17 => (21, 0),
         CharacterTables.TIS13 => (22, 0),
         CharacterTables.TIS16 => (23, 0),
         CharacterTables.PC861_ICELAND => (24, 0),
         CharacterTables.BRASCII => (25, 0),
         CharacterTables.Abicomp => (26, 0),
         CharacterTables.MAZOWIA => (27, 0),
         CharacterTables.Code_MJK => (28, 0),
         CharacterTables.ISO8859_7 => (29, 7),
         CharacterTables.ISO8859_1 => (29, 16),
         CharacterTables.TSM_WIN => (30, 0),
         CharacterTables.ISO_Latin_1T => (31, 0),
         CharacterTables.Bulgaria => (32, 0),
         CharacterTables.Hebrew_7 => (33, 0),
         CharacterTables.Hebrew_8 => (34, 0),
         CharacterTables.Roman_8 => (35, 0),
         CharacterTables.PC774_LITHUANIA => (36, 0),
         CharacterTables.Estonia => (37, 0),
         CharacterTables.ISCII => (38, 0),
         CharacterTables.PC_ISCII => (39, 0),
         CharacterTables.PC_APTEC => (40, 0),
         CharacterTables.PC708 => (41, 0),
         CharacterTables.PC720 => (42, 0),
         CharacterTables.OCR_B => (112, 0),
         CharacterTables.ISO_Latin_1 => (127, 1),
         CharacterTables.ISO_8859_2 => (127, 2),
         CharacterTables.ISO_Latin_7 => (127, 7),
         _ => throw new ArgumentOutOfRangeException()
     });
Exemplo n.º 4
0
 public byte[] AssignCharacterTable(CharacterTables table, int characterTableNum)
 {
     if (characterTableNum < 0 || characterTableNum > 3)
     {
         throw new ArgumentOutOfRangeException();
     }
     var(d2, d3) = Util.GetD2D3FromCharacterTable(table);
     return(new byte[]
            { AsciiTable.ESC, AsciiTable.LEFT_PARENTHESIS, AsciiTable.t, 3, 0, 1, (byte)characterTableNum, d2, d3 });
 }