void ReleaseDesignerOutlets()
        {
            if (CharacterName != null)
            {
                CharacterName.Dispose();
                CharacterName = null;
            }

            if (PlayerName != null)
            {
                PlayerName.Dispose();
                PlayerName = null;
            }

            if (RolledInitiative != null)
            {
                RolledInitiative.Dispose();
                RolledInitiative = null;
            }
        }