Exemplo n.º 1
0
        private void Awake()
        {
            _characterMovement = GetComponent <CharacterMovementNew>();

            if (!Logging.CheckIfCorrectMonoBehaviourInstantiation(_characterMovement, this, "Character Movement"))
            {
                enabled = false;
            }
        }
Exemplo n.º 2
0
        private void Awake()
        {
            _replayStorage = GetComponent <IntervalReplayStorage>();
            Logging.CheckIfCorrectMonoBehaviourInstantiation(_replayStorage, this, "Replay Storage");

            _characterMovement = GetComponent <CharacterMovementNew>();
            Logging.CheckIfCorrectMonoBehaviourInstantiation(_characterMovement, this, "Character Movement");

            _character = GetComponent <Character>();
            Logging.CheckIfCorrectMonoBehaviourInstantiation(_character, this, "Character");

            _character.onKilled += CharacterDied;
        }
Exemplo n.º 3
0
 protected virtual void Awake()
 {
     characterMovement = GetComponent <CharacterMovementNew>();
 }