private void Update() { if (Input.GetMouseButton(1)) { Vector3 dir = (character.transform.position - transform.position); character.ForceTurnTowards(new Vector3(dir.x, 0f, dir.z).normalized); } /*if (Input.GetKeyDown(KeyCode.Z)) { * Cursor.lockState = Cursor.lockState == CursorLockMode.Locked ? CursorLockMode.None : CursorLockMode.Locked; * }*/ }