Exemplo n.º 1
0
 public MateEntity(IPlayerEntity owner, CharacterMateDto dto, NpcMonsterDto npcMonster) : base(VisualType.Monster, dto.Id)
 {
     Owner        = owner;
     Mate         = dto;
     NpcMonster   = npcMonster;
     Level        = dto.Level;
     LevelXp      = dto.Experience;
     Hp           = dto.Hp;
     HpMax        = dto.Hp;
     Mp           = dto.Mp;
     MpMax        = dto.Mp;
     IsTeamMember = dto.IsTeamMember;
     MateType     = dto.MateType;
     PetId        = 0;
     Movable      = new MovableComponent(this, NpcMonster.Speed)
     {
         Actual = new Position <short> {
             X = dto.MapX, Y = dto.MapY
         },
         Destination = new Position <short> {
             X = dto.MapX, Y = dto.MapY
         }
     };
     _visibility    = new VisibilityComponent(this);
     SkillComponent = new SkillComponent(this);
     Components     = new Dictionary <Type, IComponent>
     {
         { typeof(VisibilityComponent), _visibility },
         { typeof(MovableComponent), Movable },
         { typeof(SkillComponent), SkillComponent }
     };
 }
Exemplo n.º 2
0
        protected override async Task Handle(AddPetEvent e, CancellationToken cancellation)
        {
            if (!(e.Sender is IPlayerEntity player))
            {
                return;
            }

            NpcMonsterDto heldMonster = _npcMonsterService.GetById(e.MonsterVnum);

            if (heldMonster == null)
            {
                return;
            }

            var mate = new CharacterMateDto
            {
                NpcMonsterId = (short)e.MonsterVnum,
                CanPickUp    = false,
                CharacterId  = player.Id,
                Attack       = 0,
                Defence      = 0,
                Direction    = 0,
                Experience   = 0,
                Hp           = heldMonster.MaxHp,
                Level        = 1,
                IsSummonable = false,
                IsTeamMember = true,
                Loyalty      = 1000,
                MapX         = player.Position.X,
                MapY         = player.Position.Y,
                Mp           = heldMonster.MaxMp,
                Name         = heldMonster.Name,
                Skin         = 0,
                Agility      = 0,
                MateType     = e.MateType
            };

            IMateEntity mateEn = await _entityFactory.CreateNewMateEntityAsync(player, mate);

            await player.AddPet(mateEn);

            await player.SendPacketAsync(player.GenerateInfoBubble("PET_LEAVE_BEAD"));
        }
Exemplo n.º 3
0
        public async Task <IMateEntity> CreateNewMateEntityAsync(IPlayerEntity owner, long characterMateId)
        {
            CharacterMateDto mate = await _characterMate.GetByIdAsync(characterMateId);

            return(await CreateNewMateEntityAsync(owner, mate));
        }
Exemplo n.º 4
0
        public async Task <IMateEntity> CreateNewMateEntityAsync(IPlayerEntity owner, CharacterMateDto dto)
        {
            NpcMonsterDto npcMonster = await _npcMonsterService.GetByIdAsync(dto.NpcMonsterId);

            return(new MateEntity(owner, dto, npcMonster));
        }