public void onChangeBase() { int val = -1; int.TryParse(baseState.text, out val); if (val != -1) { characterLoader.playBaseAnimation(charAnimator, currCharIndex, val); print("base play " + val + " for " + currCharIndex); } }
public void setAnimBaseState(int cCode, GameObject c, int n) { Animator a = c.GetComponent <Animator>(); characterLoader.playBaseAnimation(a, cCode, n); }