Exemplo n.º 1
0
    private void GenerateShopItemsUI()
    {
        for (int i = 0; i < GameDataManager.GetallPurchasedCharacter().Count; i++)
        {
            int purchasedCharacterIndex = GameDataManager.GetPurchasedCharacter(i);
            characterDB.PurchasedCharacter(purchasedCharacterIndex);
        }

        itemHeight = shopItemsContainer.GetChild(0).GetComponent <RectTransform>().sizeDelta.y;
        Destroy(shopItemsContainer.GetChild(0).gameObject);
        shopItemsContainer.DetachChildren();

        for (int i = 0; i < characterDB.CharacterCount; i++)
        {
            Character       character = characterDB.GetPurchased(i);
            CharacterItemUI uiItem    = Instantiate(itemPrefab, shopItemsContainer).GetComponent <CharacterItemUI>();

            uiItem.SetItemPosition(Vector2.down * i * (itemHeight + itemSpacing));

            uiItem.SetCharacterImage(character.image);
            uiItem.SetCharacterPrice(character.price);

            if (character.isPurchased)
            {
                uiItem.SetCharacterAsPurchased();
                uiItem.OnItemSelect(i, OnItemSelect);
            }
            else
            {
                uiItem.SetCharacterPrice(character.price);
                uiItem.OnItemPurchased(i, OnItemPurchased);
            }

            shopItemsContainer.GetComponent <RectTransform>().sizeDelta = Vector2.up * ((itemHeight + itemSpacing) * characterDB.CharacterCount + itemSpacing);
        }
    }