// Start is called before the first frame update void Start() { NpcA = new CharacterInfo(); NpcA.Init(new farmer(), new Hand()); NpcA.CheckInfo(); NpcB = new CharacterInfo(); NpcB.Init(new fighter(), new Swort()); NpcB.CheckInfo(); }
// Start is called before the first frame update void Start() { NpcA = new CharacterInfo(); NpcA.Init(new farmer(), new Hand()); NpcA.CheckInfo(); NpcB = new CharacterInfo(); NpcB.Init(new fighter(), new Swort()); NpcB.CheckInfo(); }