IEnumerator Smash() { m_HeroInfo.StopAnimation(); m_HeroInfo.PlayAnimation(eCharacterAnimState.Smash, false); yield return(new WaitForSeconds(1.0f)); int AttackLevel = MainController.Instance.UserInfo.GetUserAbilityLevel(eHeroAbilityKind.ATTACK); float Attack = MainController.Instance.GetHeroAbilityLevel(eHeroAbilityKind.ATTACK, AttackLevel).Effect; int SmashLevel = MainController.Instance.UserInfo.GetUserSkillLevel(eHeroSkillKind.SMASH); float smashEffect = MainController.Instance.GetHeroSkillLevel(eHeroSkillKind.SMASH, SmashLevel).Effect; double FinalDamage = Math.Truncate(Attack * (smashEffect / 100)); m_BossInfo.AttackedByEnemies((int)FinalDamage, true); m_HeroInfo.m_State = eHeroState.Attack; }
public void PauseInGamePlay() { if (m_HuntState == eHuntSceneState.Ready) { StopBackground(); m_HeroInfo.PlayAnimation(eCharacterAnimState.Standing, true); } else if (m_HuntState == eHuntSceneState.Hunting && m_HeroInfo.IsDead == false) { m_HuntState = eHuntSceneState.Pause; StopBackground(); if (m_MonsterInfo != null) { foreach (CharacterMonster monster in m_MonsterInfo) { monster.IsPause = true; monster.StopAnimation(); monster.StopMoveMonster(); } } if (m_HeroInfo != null && m_HeroInfo.IsDead == false) { m_HeroInfo.IsPause = true; m_HeroInfo.StopAnimation(); } } else if (m_HeroInfo.IsDead == true) { m_HuntState = eHuntSceneState.HeroDead; StopBackground(); m_HeroInfo.PlayAnimation(eCharacterAnimState.Dead, false); } }