private void DrawCharacterInfo(SpriteBatch spriteBatch, Character target, float alpha = 1.0f)
        {
            Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.DrawPosition);
            hudPos += Vector2.UnitX * 50.0f;

            List<string> texts = new List<string>();
            List<Color> textColors = new List<Color>();

            texts.Add(target.Info == null ? target.DisplayName : target.Info.DisplayName);
            textColors.Add(GUI.Style.TextColor);            
            
            if (target.IsDead)
            {
                texts.Add(TextManager.Get("Deceased"));
                textColors.Add(GUI.Style.Red);
                if (target.CauseOfDeath != null)
                {
                    texts.Add(
                        target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
                        TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString())));
                    textColors.Add(GUI.Style.Red);
                }
            }
            else
            {
                if (!string.IsNullOrEmpty(target.customInteractHUDText) && target.AllowCustomInteract)
                {
                    texts.Add(target.customInteractHUDText);
                    textColors.Add(GUI.Style.Green);
                }
                if (!target.IsIncapacitated && target.IsPet)
                {
                    texts.Add(CharacterHUD.GetCachedHudText("PlayHint", GameMain.Config.KeyBindText(InputType.Use)));
                    textColors.Add(GUI.Style.Green);
                }
                if (target.CharacterHealth.UseHealthWindow && equipper?.FocusedCharacter == target && equipper.CanInteractWith(target, 160f, false))
                {
                    texts.Add(CharacterHUD.GetCachedHudText("HealHint", GameMain.Config.KeyBindText(InputType.Health)));
                    textColors.Add(GUI.Style.Green);
                }
                if (target.CanBeDragged)
                {
                    texts.Add(CharacterHUD.GetCachedHudText("GrabHint", GameMain.Config.KeyBindText(InputType.Grab)));
                    textColors.Add(GUI.Style.Green);
                }

                if (target.IsUnconscious)
                {
                    texts.Add(TextManager.Get("Unconscious"));
                    textColors.Add(GUI.Style.Orange);
                }
                if (target.Stun > 0.01f)
                {
                    texts.Add(TextManager.Get("Stunned"));
                    textColors.Add(GUI.Style.Orange);
                }

                int oxygenTextIndex = MathHelper.Clamp((int)Math.Floor((1.0f - (target.Oxygen / 100.0f)) * OxygenTexts.Length), 0, OxygenTexts.Length - 1);
                texts.Add(OxygenTexts[oxygenTextIndex]);
                textColors.Add(Color.Lerp(GUI.Style.Red, GUI.Style.Green, target.Oxygen / 100.0f));

                if (target.Bleeding > 0.0f)
                {
                    int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 100.0f) * BleedingTexts.Length, 0, BleedingTexts.Length - 1);
                    texts.Add(BleedingTexts[bleedingTextIndex]);
                    textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, target.Bleeding / 100.0f));
                }

                var allAfflictions = target.CharacterHealth.GetAllAfflictions();
                Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
                foreach (Affliction affliction in allAfflictions)
                {
                    if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) continue;
                    if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
                    {
                        combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
                    }
                    else
                    {
                        combinedAfflictionStrengths[affliction.Prefab] = affliction.Strength;
                    }
                }

                foreach (AfflictionPrefab affliction in combinedAfflictionStrengths.Keys)
                {
                    texts.Add(TextManager.AddPunctuation(':', affliction.Name, ((int)combinedAfflictionStrengths[affliction]).ToString() + " %"));
                    textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, combinedAfflictionStrengths[affliction] / affliction.MaxStrength));
                }
            }

            GUI.DrawString(spriteBatch, hudPos, texts[0], textColors[0] * alpha, Color.Black * 0.7f * alpha, 2, GUI.SubHeadingFont);
            hudPos.X += 5.0f;
            hudPos.Y += 24.0f;

            hudPos.X = (int)hudPos.X;
            hudPos.Y = (int)hudPos.Y;

            for (int i = 1; i < texts.Count; i++)
            {
                GUI.DrawString(spriteBatch, hudPos, texts[i], textColors[i] * alpha, Color.Black * 0.7f * alpha, 2, GUI.SmallFont);
                hudPos.Y += 18.0f;
            }
        }