public VoiceActorAssignmentViewModel(Project project)
        {
            m_project = project;

            CharacterGroupAttribute <CharacterGender> .GetUiStringForValue = GetUiStringForCharacterGender;
            CharacterGroupAttribute <CharacterAge> .GetUiStringForValue    = GetUiStringForCharacterAge;

#if DEBUG
            var p = new Proximity(m_project.IncludedBooks, m_project.DramatizationPreferences);
            foreach (var group in CharacterGroups.OrderBy(g => g.GroupIdForUiDisplay))
            {
                Debug.WriteLine(group.GroupIdForUiDisplay + ": " + p.CalculateMinimumProximity(group.CharacterIds));
            }
#endif
        }
        public VoiceActorAssignmentViewModel(Project project)
        {
            m_project        = project;
            ProjectProximity = new Proximity(m_project, false);

            CharacterGroupAttribute <CharacterGender> .GetUiStringForValue = GetUiStringForCharacterGender;
            CharacterGroupAttribute <CharacterAge> .GetUiStringForValue    = GetUiStringForCharacterAge;

            LogAndOutputToDebugConsole("Group".PadRight(7) + ": " + MinimumProximity.ReportHeader + Environment.NewLine +
                                       "-".PadRight(100, '-'));
            foreach (var group in CharacterGroups.OrderBy(g => g.GroupIdForUiDisplay))
            {
                LogAndOutputToDebugConsole(group.GroupIdForUiDisplay.PadRight(7) + ": " + ProjectProximity.CalculateMinimumProximity(group.CharacterIds));
            }
        }
Exemplo n.º 3
0
        public VoiceActorAssignmentViewModel(Project project, Dictionary <string, int> keyStrokesByCharacterId = null)
        {
            m_project = project;

            m_keyStrokesByCharacterId = keyStrokesByCharacterId ?? m_project.GetKeyStrokesByCharacterId();

            CharacterGroupAttribute <CharacterGender> .GetUiStringForValue = GetUiStringForCharacterGender;
            CharacterGroupAttribute <CharacterAge> .GetUiStringForValue    = GetUiStringForCharacterAge;
            m_project.CharacterGroupList.PopulateEstimatedHours(m_keyStrokesByCharacterId);

#if DEBUG
            var p = new Proximity(m_project);
            foreach (var group in CharacterGroups.OrderBy(g => g.GroupNumber))
            {
                Debug.WriteLine(group.GroupNumber + ": " + p.CalculateMinimumProximity(group.CharacterIds));
            }
#endif
        }