Exemplo n.º 1
0
    // Initializes the CharacterGenerator and load a saved config if any.
    IEnumerator Start()
    {
        while (!CharacterGenerator.ReadyToUse)
        {
            yield return(0);
        }
        if (PlayerPrefs.HasKey(prefName))
        {
            generator = CharacterGenerator.CreateWithConfig(PlayerPrefs.GetString(prefName));
        }
        else
        {
            generator = CharacterGenerator.CreateWithRandomConfig("Female");
        }

        // Replace apiKey & secretKey with the keys generated for your app on http://developer.att.com/
        Setup("https://api.att.com", "XXXXXXXXXXXXXXXXXXXX", "XXXXXXXXXXXXXXXXXXXXXXXXXX");

        //Set up propertyTitles
        propertyTitles.Add("face", "Head");
        propertyTitles.Add("eyes", "Eyes");
        propertyTitles.Add("hair", "Hair");
        propertyTitles.Add("top", "Shirt");
        propertyTitles.Add("pants", "Pants");
        propertyTitles.Add("shoes", "Shoes");

        accessTokenFilePath = Application.dataPath + "/token.txt";
        Debug.Log("Accesstoken filepath: " + accessTokenFilePath);
    }
Exemplo n.º 2
0
 IEnumerator Start()
 {
     while (!CharacterGenerator.ReadyToUse)
     {
         yield return(0);
     }
     if (PlayerPrefs.HasKey(prefName))
     {
         generator = CharacterGenerator.CreateWithConfig(PlayerPrefs.GetString(prefName));
     }
     else
     {
         generator = CharacterGenerator.CreateWithRandomConfig("Female");
     }
 }
    // Initializes the CharacterGenerator and load a saved config if any.
    IEnumerator Start()
    {
        auth.access_token = "";
        auth.expires_in   = "";
        auth.token_type   = "";

        //auth.access_token = "490499ab-d27d-4fa9-ab75-70b8ab7ecf0e";
        Debug.Log(stage);

        while (!CharacterGenerator.ReadyToUse)
        {
            yield return(0);
        }
        if (PlayerPrefs.HasKey(prefName))
        {
            generator = CharacterGenerator.CreateWithConfig(PlayerPrefs.GetString(prefName));
        }
        else
        {
            generator = CharacterGenerator.CreateWithRandomConfig("Female");
        }
    }