private async void SaveAndExit(MenuItemStandard m)
        {
            var playerSession = Client.LocalSession;

            if (playerSession == null)
            {
                return;
            }

            //Log.ToChat( "CharacterEditorMenu SaveAndExit" );
            if (!Root.IsClothingStore)
            {
                CharacterEditorMenu.skinData = Root.AdditionalSaveData.getSaveableData(Root.IsClothingStore) /*.ToExpando()*/;
                Client.Instance.TriggerServerEvent("Skin.UpdatePlayerSkin", JsonConvert.SerializeObject(CharacterEditorMenu.skinData));
                Client.Instance.TriggerServerEvent("Skin.OnFinishInitialCreation");
                BaseScript.TriggerEvent("Player.OnSkinLoaded");
                Root.cleanCloseMenu();
            }
            else
            {
                var clothingStorePrice = CitizenFX.Core.Native.API.GetConvarInt("mg_clothingStorePrice", 25);
                if (await playerSession.CanPayForItem(clothingStorePrice))
                {
                    CharacterEditorMenu.skinData = Root.AdditionalSaveData.getSaveableData(Root.IsClothingStore) /*.ToExpando()*/;
                    Log.ToChat("[Bank]", $"You paid ${clothingStorePrice} to change your clothes", ConstantColours.Bank);
                    Client.Instance.TriggerServerEvent("Skin.UpdatePlayerSkin", JsonConvert.SerializeObject(CharacterEditorMenu.skinData));
                    BaseScript.TriggerEvent("Player.OnSkinLoaded");
                    Root.cleanCloseMenu();
                }
                else
                {
                    Log.ToChat("[Bank]", "You cannot afford this", ConstantColours.Bank);
                }
            }
        }
        private void ExitWithoutSaving(MenuItemStandard m)
        {
            //Log.ToChat( "CharacterEditorMenu ExitWithoutSaving" );
            Root.cleanCloseMenu();
            var pedData = JsonConvert.DeserializeObject <PedData>(Client.Instance.Instances.Session.GetPlayer(Game.Player).GetGlobalData("Character.SkinData", ""));

            CharacterEditorMenu.handleSkinCreate(pedData);
        }