Exemplo n.º 1
0
        private void SyncInterestedMarks(string name, ListKind listKind, bool isAdd, bool isTemporary)
        {
            lock (Locker)
            {
                var isInteresting = listKind == ListKind.Interested;
                var oppositeList  = isInteresting ? notInterested : interested;
                var sameList      = isInteresting ? interested : notInterested;
                Action <CollectionPair> addRemove = c =>
                {
                    if (isAdd)
                    {
                        c.Add(name, isTemporary);
                    }
                    else
                    {
                        c.Remove(name, isTemporary);
                    }
                };

                if (isAdd) // if we're adding to one, then we have to remove from the other
                {
                    oppositeList.Remove(name, isTemporary);
                }

                // now we do the actual action on the list specified
                addRemove(sameList);

                ICharacter toModify;
                if (CharacterDictionary.TryGetValue(name, out toModify))
                {
                    toModify.IsInteresting = (isInteresting && isAdd) || IsOfInterest(name, false);
                }
            }
        }
Exemplo n.º 2
0
        private void UpdateIgnoreUpdatesMark(string name, bool isAdd)
        {
            ICharacter toModify;

            if (CharacterDictionary.TryGetValue(name, out toModify))
            {
                toModify.IgnoreUpdates = isAdd;
            }
        }