Exemplo n.º 1
0
 /// <summary>
 /// Starts the dialogue between the player and an open world character by setting various references
 /// specific to the context.
 /// </summary>
 /// <param name="speakerPos">Speaker position.</param>
 /// <param name="dialogueChain">Dialogue chain.</param>
 /// <param name="offset">Offset.</param>
 /// <param name="currSpeaker">Curr speaker.</param>
 public void StartDialogue(Transform speakerPos, DialogueChain dialogueChain, Vector2 offset, CharacterDialogMgr currSpeaker)
 {
     //Get a reference to the current speaker
     this.speaker = currSpeaker;
     //Get reference to cuurent dialogue chain - string of text and objects for decision making
     currDialogueChain = dialogueChain;
     //Create UI elements
     currTextBox = CreateSpeechBubble(speakerPos, dialogueChain, offset, ref currText);
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     if (dialogMgr == null)
     {
         dialogMgr = this.GetComponent <CharacterDialogMgr>();
     }
     if (stats == null)
     {
         Debug.Log("Stats NULL! GETTING COMPONENT");
         stats = this.GetComponent <CharStatsScript>();
     }
     if (stats.charSprite == null)
     {
         //get reference to the character's sprite
         stats.charSprite = this.GetComponent <SpriteRenderer>().sprite;
     }
 }
Exemplo n.º 3
0
 public void Copy(CharStatsData StatsToCopy)
 {
     this.Status          = StatsToCopy.Status;
     this.HP              = StatsToCopy.HP;
     this.MaxHP           = StatsToCopy.MaxHP;
     this.AP              = StatsToCopy.AP;
     this.Strength        = StatsToCopy.Strength;
     this.Stamina         = StatsToCopy.Stamina;
     this.WillPower       = StatsToCopy.WillPower;
     this.Intelligence    = StatsToCopy.Intelligence;
     this.Speed           = StatsToCopy.Speed;
     this.CombatAbilities = StatsToCopy.CombatAbilities;
     this.CharName        = StatsToCopy.CharName;
     this.ID              = StatsToCopy.ID;
     this.DialogMgr       = StatsToCopy.DialogMgr;
     this.charSprite      = StatsToCopy.charSprite;
     this.FocusType       = StatsToCopy.FocusType;
     this.BehaviorType    = StatsToCopy.BehaviorType;
     this.AnimatorType    = StatsToCopy.AnimatorType;
 }
Exemplo n.º 4
0
    public void CloseTextBox()
    {
        //Clean up objects from dialogue
        GameObject tBox = currTextBox;
        GameObject text = currText;

        //Reset indices for dialog positions
        CurrDialogueIndex = 0;
        newDialogueIndex  = 0;

        //TextBoxScript tScript= currTextBox.GetComponent<TextBoxScript>();
        //delete box
        currTextBox        = null;
        rBox               = null;
        currResponseScript = null;
        Destroy(tBox);
        //delete text
        currText = null;
        Destroy(text);
        //Reset speaker script reference;
        speaker = null;
        //Update player state
        PlayerController._instance.EndDialogue();
    }