void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     source = GetComponent <AudioSource>();
 }
    public void PlayEffect(int _index, float _delay = 0, bool _breath = false)
    {
        AudioClip clip = soundsArray[_index] as AudioClip;

        source.clip = clip;
        source.PlayDelayed(_delay);
        if (_breath)
        {
            CharacterBreathEffect.Getinstance().PlayBreath();
        }
    }