public virtual void Start() { cm = GetComponent <CharacterMovement>(); cbv = GetComponent <CharacterBaseValue>(); player = null; originalPosition = transform.position; }
void Awake() { rb = GetComponent <Rigidbody>(); cbv = GetComponent <CharacterBaseValue>(); }
void Start() { cbv = GetComponent <CharacterBaseValue>(); ps = GetComponent <PlayerSpecialised>(); BasicComboSetup(); }
private void Start() { cbv = GetComponentInParent <CharacterBaseValue>(); }
void Start() { cm = GetComponent <CharacterMovement>(); cbv = GetComponent <CharacterBaseValue>(); SetStateBehaviour(PlayerBasicState.Idle); }
void Start() { cm = GetComponent <CharacterMovement>(); cbv = GetComponent <CharacterBaseValue>(); //dashTimer = dashDuration; }